[Mesa-dev] [PATCH 2/2] mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu Jun 22 18:44:22 UTC 2017
On 06/22/2017 04:57 PM, Samuel Pitoiset wrote:
>
>
> On 06/22/2017 04:48 PM, Brian Paul wrote:
>> On 06/22/2017 06:49 AM, Samuel Pitoiset wrote:
>>> This looks like useless because gl_context::Texture::CurrentUnit
>>> is not used by _mesa_update_texture_state() and friends.
>>>
>>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>>> ---
>>> src/mesa/main/texstate.c | 2 --
>>> 1 file changed, 2 deletions(-)
>>>
>>> diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
>>> index 0a2883fcc69..caad77a1cc2 100644
>>> --- a/src/mesa/main/texstate.c
>>> +++ b/src/mesa/main/texstate.c
>>> @@ -307,8 +307,6 @@ active_texture(GLenum texture, bool no_error)
>>> }
>>> }
>>>
>>> - FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
>>> -
>>> ctx->Texture.CurrentUnit = texUnit;
>>> if (ctx->Transform.MatrixMode == GL_TEXTURE) {
>>> /* update current stack pointer */
>>>
>>
>> I believe you're correct. Did you do a piglit run just to be sure?
>> If so,
>> Reviewed-by: Brian Paul <brianp at vmware.com>
>
> I did on RadeonSI and I will double-check with the Intel CI system.
Confirmed, the Intel CI system doesn't report any failures with this patch.
>
> Samuel.
>
>>
More information about the mesa-dev
mailing list