[Mesa-dev] [PATCH 2/2] mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()

Samuel Pitoiset samuel.pitoiset at gmail.com
Thu Jun 22 14:57:26 UTC 2017



On 06/22/2017 04:48 PM, Brian Paul wrote:
> On 06/22/2017 06:49 AM, Samuel Pitoiset wrote:
>> This looks like useless because gl_context::Texture::CurrentUnit
>> is not used by _mesa_update_texture_state() and friends.
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>>   src/mesa/main/texstate.c | 2 --
>>   1 file changed, 2 deletions(-)
>>
>> diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
>> index 0a2883fcc69..caad77a1cc2 100644
>> --- a/src/mesa/main/texstate.c
>> +++ b/src/mesa/main/texstate.c
>> @@ -307,8 +307,6 @@ active_texture(GLenum texture, bool no_error)
>>         }
>>      }
>>
>> -   FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
>> -
>>      ctx->Texture.CurrentUnit = texUnit;
>>      if (ctx->Transform.MatrixMode == GL_TEXTURE) {
>>         /* update current stack pointer */
>>
> 
> I believe you're correct.  Did you do a piglit run just to be sure?
> If so,
> Reviewed-by: Brian Paul <brianp at vmware.com>

I did on RadeonSI and I will double-check with the Intel CI system.

Samuel.

> 


More information about the mesa-dev mailing list