[Mesa-dev] [PATCH shader-db] Drop Orbital Explorer shader.

Chad Versace chadversary at chromium.org
Thu Jun 22 20:14:51 UTC 2017


On Thu 22 Jun 2017, Chad Versace wrote:
> On Thu 22 Jun 2017, Kenneth Graunke wrote:
> > The author eventually emailed me and said that he considers it a
> > "finished experiment" and said the rendering method (geometry shader
> > based approach) is inefficient, and he intends to fully rewrite it
> > someday.
> 
> A total tangent... The author and I had lunch last week, where he
> introduced me to a great mathy Android puzzle game. The game's puzzles
> require you to make geometric constructions with a straight-edge and
> compass in the minimum number of moves, à la Euclid.
> 
> Euclidea <https://play.google.com/store/apps/details?id=com.hil_hk.euclidea&hl=en>

Oh yeah, I almost forgot.
Reviewed-by: Chad Versace <chadversary at chromium.org>

This geometry shader of doom doesn't belong in shader-db.


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