[Mesa-dev] [PATCH shader-db] Drop Orbital Explorer shader.

Eero Tamminen eero.t.tamminen at intel.com
Mon Jun 26 16:02:53 UTC 2017


Hi,

On 22.06.2017 23:14, Chad Versace wrote:
> On Thu 22 Jun 2017, Chad Versace wrote:
>> On Thu 22 Jun 2017, Kenneth Graunke wrote:
>>> The author eventually emailed me and said that he considers it a
>>> "finished experiment" and said the rendering method (geometry shader
>>> based approach) is inefficient, and he intends to fully rewrite it
>>> someday.
>>
>> A total tangent... The author and I had lunch last week, where he
>> introduced me to a great mathy Android puzzle game. The game's puzzles
>> require you to make geometric constructions with a straight-edge and
>> compass in the minimum number of moves, à la Euclid.
>>
>> Euclidea <https://play.google.com/store/apps/details?id=com.hil_hk.euclidea&hl=en>
>
> Oh yeah, I almost forgot.
> Reviewed-by: Chad Versace <chadversary at chromium.org>
>
> This geometry shader of doom doesn't belong in shader-db.

Should there be a separate repository for "doom" shaders, which can
be used to occasionally test valid, but corner-case code?

With e.g. WebGL, drivers need to be robust against all kinds of weird 
shaders, so collecting odd ones somewhere might not be a bad idea.


	- Eero




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