[Mesa-dev] [PATCH] mesa: fix unused variable warning in release builds
Timothy Arceri
tarceri at itsqueeze.com
Sun Jun 25 23:25:07 UTC 2017
---
src/mesa/main/uniforms.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 91c3bf6..1c3d89b 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -104,7 +104,7 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
GLbitfield mask = prog->SamplersUsed;
gl_shader_stage prog_stage =
_mesa_program_enum_to_shader_stage(prog->Target);
- struct gl_linked_shader *shader = shProg->_LinkedShaders[prog_stage];
+ UNUSED struct gl_linked_shader *shader = shProg->_LinkedShaders[prog_stage];
GLuint s;
assert(shader);
--
2.9.4
More information about the mesa-dev
mailing list