[Mesa-dev] [PATCH] mesa: fix unused variable warning in release builds

Timothy Arceri tarceri at itsqueeze.com
Sun Jun 25 23:25:07 UTC 2017


---
 src/mesa/main/uniforms.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 91c3bf6..1c3d89b 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -104,7 +104,7 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
    GLbitfield mask = prog->SamplersUsed;
    gl_shader_stage prog_stage =
       _mesa_program_enum_to_shader_stage(prog->Target);
-   struct gl_linked_shader *shader = shProg->_LinkedShaders[prog_stage];
+   UNUSED struct gl_linked_shader *shader = shProg->_LinkedShaders[prog_stage];
    GLuint s;
 
    assert(shader);
-- 
2.9.4



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