[Mesa-dev] [PATCH] mesa: fix unused variable warning in release builds
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Jun 26 09:20:00 UTC 2017
With Nicolai's suggestion, patch is:
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
On 06/26/2017 01:25 AM, Timothy Arceri wrote:
> ---
> src/mesa/main/uniforms.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
> index 91c3bf6..1c3d89b 100644
> --- a/src/mesa/main/uniforms.c
> +++ b/src/mesa/main/uniforms.c
> @@ -104,7 +104,7 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
> GLbitfield mask = prog->SamplersUsed;
> gl_shader_stage prog_stage =
> _mesa_program_enum_to_shader_stage(prog->Target);
> - struct gl_linked_shader *shader = shProg->_LinkedShaders[prog_stage];
> + UNUSED struct gl_linked_shader *shader = shProg->_LinkedShaders[prog_stage];
> GLuint s;
>
> assert(shader);
>
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