[Mesa-dev] [PATCH 67/92] ac/nir: use shader_info pass to determine whether instance_id is used
Nicolai Hähnle
nhaehnle at gmail.com
Mon Jun 26 14:10:46 UTC 2017
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
This improves the separation of ABI and NIR translation.
---
src/amd/common/ac_nir_to_llvm.c | 7 +++++--
src/amd/common/ac_shader_info.c | 3 +++
src/amd/common/ac_shader_info.h | 1 +
3 files changed, 9 insertions(+), 2 deletions(-)
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 9d06a19..ecb04e4 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -3914,22 +3914,20 @@ static void visit_intrinsic(struct ac_nir_context *ctx,
result = load_sample_pos(ctx->nctx);
break;
case nir_intrinsic_load_sample_mask_in:
result = ctx->nctx->sample_coverage;
break;
case nir_intrinsic_load_front_face:
result = ctx->nctx->front_face;
break;
case nir_intrinsic_load_instance_id:
result = LLVMGetParam(ctx->main_function, ctx->abi->param_instance_id);
- ctx->nctx->shader_info->vs.vgpr_comp_cnt = MAX2(3,
- ctx->nctx->shader_info->vs.vgpr_comp_cnt);
break;
case nir_intrinsic_load_num_work_groups:
result = ctx->nctx->num_work_groups;
break;
case nir_intrinsic_load_local_invocation_index:
result = visit_load_local_invocation_index(ctx->nctx);
break;
case nir_intrinsic_load_push_constant:
result = visit_load_push_constant(ctx->nctx, instr);
break;
@@ -6054,20 +6052,25 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
LOCAL_ADDR_SPACE);
LLVMSetAlignment(var, 4);
ctx.shared_memory = LLVMBuildBitCast(ctx.builder, var, i8p, "");
}
} else if (nir->stage == MESA_SHADER_GEOMETRY) {
ctx.gs_next_vertex = ac_build_alloca(&ctx.ac, ctx.i32, "gs_next_vertex");
ctx.gs_max_out_vertices = nir->info.gs.vertices_out;
} else if (nir->stage == MESA_SHADER_TESS_EVAL) {
ctx.tes_primitive_mode = nir->info.tess.primitive_mode;
+ } else if (nir->stage == MESA_SHADER_VERTEX) {
+ if (shader_info->info.vs.needs_instance_id) {
+ ctx.shader_info->vs.vgpr_comp_cnt =
+ MAX2(3, ctx.shader_info->vs.vgpr_comp_cnt);
+ }
}
ac_setup_rings(&ctx);
ctx.num_output_clips = nir->info.clip_distance_array_size;
ctx.num_output_culls = nir->info.cull_distance_array_size;
nir_foreach_variable(variable, &nir->inputs)
handle_shader_input_decl(&ctx, variable);
diff --git a/src/amd/common/ac_shader_info.c b/src/amd/common/ac_shader_info.c
index 13d73df..7d34535 100644
--- a/src/amd/common/ac_shader_info.c
+++ b/src/amd/common/ac_shader_info.c
@@ -32,20 +32,23 @@ static void mark_sampler_desc(nir_variable *var, struct ac_shader_info *info)
static void
gather_intrinsic_info(nir_intrinsic_instr *instr, struct ac_shader_info *info)
{
switch (instr->intrinsic) {
case nir_intrinsic_interp_var_at_sample:
info->ps.needs_sample_positions = true;
break;
case nir_intrinsic_load_draw_id:
info->vs.needs_draw_id = true;
break;
+ case nir_intrinsic_load_instance_id:
+ info->vs.needs_instance_id = true;
+ break;
case nir_intrinsic_load_num_work_groups:
info->cs.grid_components_used = instr->num_components;
break;
case nir_intrinsic_vulkan_resource_index:
info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr));
break;
case nir_intrinsic_image_load:
case nir_intrinsic_image_store:
case nir_intrinsic_image_atomic_add:
case nir_intrinsic_image_atomic_min:
diff --git a/src/amd/common/ac_shader_info.h b/src/amd/common/ac_shader_info.h
index 5f03e79..5bc16cc 100644
--- a/src/amd/common/ac_shader_info.h
+++ b/src/amd/common/ac_shader_info.h
@@ -26,20 +26,21 @@
struct nir_shader;
struct ac_nir_compiler_options;
struct ac_shader_info {
bool needs_push_constants;
uint32_t desc_set_used_mask;
struct {
bool has_vertex_buffers; /* needs vertex buffers and base/start */
bool needs_draw_id;
+ bool needs_instance_id;
} vs;
struct {
bool needs_sample_positions;
} ps;
struct {
uint8_t grid_components_used;
} cs;
};
/* A NIR pass to gather all the info needed to optimise the allocation patterns
--
2.9.3
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