[Mesa-dev] [RFT PATCH 2/2] nv20: enable ARB_texture_border_clamp support

Timothy Arceri t_arceri at yahoo.com.au
Tue Jun 27 09:59:26 UTC 2017


Just curious. Can this extension be added to NV04 and NV10? As those are 
the only drivers that don't currently support it.

I have cards I could test those with, but don't have an NV20.


On 09/09/16 10:56, Ilia Mirkin wrote:

> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>
> This was tested on a NV25-on-NV34 situation. Should be tested on real hardware
> since my test environment relies on accurate emulation in the hw.
>
>   src/mesa/drivers/dri/nouveau/nv20_context.c   |  1 +
>   src/mesa/drivers/dri/nouveau/nv20_state_tex.c | 29 ++++++++++++++++++++++++++-
>   2 files changed, 29 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c
> index ec638c0..6940b4d 100644
> --- a/src/mesa/drivers/dri/nouveau/nv20_context.c
> +++ b/src/mesa/drivers/dri/nouveau/nv20_context.c
> @@ -456,6 +456,7 @@ nv20_context_create(struct nouveau_screen *screen, gl_api api,
>   	if (!nouveau_context_init(ctx, api, screen, visual, share_ctx))
>   		goto fail;
>   
> +	ctx->Extensions.ARB_texture_border_clamp = true;
>   	ctx->Extensions.ARB_texture_env_crossbar = true;
>   	ctx->Extensions.ARB_texture_env_combine = true;
>   	ctx->Extensions.ARB_texture_env_dot3 = true;
> diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
> index b0a4c9f..ef1799a 100644
> --- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
> +++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
> @@ -165,7 +165,8 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
>   	struct nouveau_surface *s;
>   	struct gl_texture_image *ti;
>   	const struct gl_sampler_object *sa;
> -	uint32_t tx_format, tx_filter, tx_wrap, tx_enable;
> +	uint8_t r, g, b, a;
> +	uint32_t tx_format, tx_filter, tx_wrap, tx_bcolor, tx_enable;
>   
>   	PUSH_RESET(push, BUFCTX_TEX(i));
>   
> @@ -201,6 +202,29 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
>   		| nvgl_filter_mode(sa->MinFilter) << 16
>   		| 2 << 12;
>   
> +	r = FLOAT_TO_UBYTE(sa->BorderColor.f[0]);
> +	g = FLOAT_TO_UBYTE(sa->BorderColor.f[1]);
> +	b = FLOAT_TO_UBYTE(sa->BorderColor.f[2]);
> +	a = FLOAT_TO_UBYTE(sa->BorderColor.f[3]);
> +	switch (ti->_BaseFormat) {
> +	case GL_LUMINANCE:
> +		a = 0xff;
> +		/* fallthrough */
> +	case GL_LUMINANCE_ALPHA:
> +		g = b = r;
> +		break;
> +	case GL_RGB:
> +		a = 0xff;
> +		break;
> +	case GL_INTENSITY:
> +		g = b = a = r;
> +		break;
> +	case GL_ALPHA:
> +		r = g = b = 0;
> +		break;
> +	}
> +	tx_bcolor = b << 0 | g << 8 | r << 16 | a << 24;
> +
>   	tx_enable = NV20_3D_TEX_ENABLE_ENABLE
>   		| log2i(sa->MaxAnisotropy) << 4;
>   
> @@ -249,6 +273,9 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
>   	BEGIN_NV04(push, NV20_3D(TEX_FILTER(i)), 1);
>   	PUSH_DATA (push, tx_filter);
>   
> +	BEGIN_NV04(push, NV20_3D(TEX_BORDER_COLOR(i)), 1);
> +	PUSH_DATA (push, tx_bcolor);
> +
>   	BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1);
>   	PUSH_DATA (push, tx_enable);
>   



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