[Mesa-dev] [RFT PATCH 2/2] nv20: enable ARB_texture_border_clamp support

Ilia Mirkin imirkin at alum.mit.edu
Tue Jun 27 11:53:06 UTC 2017


This functionality is only available on NV20, NV25, and NV28 (i.e. all
the NV2x boards). These are all AGP-only (discounting the NV2A inside
Xbox), and I don't have any AGP systems. The way I tested it, through
an emulation layer inside the NV3x hardware which lets it present the
NV25's 3d class, is fine for initial development, but I don't know how
accurate that emulation is to know if this would actually work on real
hardware.

On Tue, Jun 27, 2017 at 5:59 AM, Timothy Arceri <t_arceri at yahoo.com.au> wrote:
> Just curious. Can this extension be added to NV04 and NV10? As those are the
> only drivers that don't currently support it.
>
> I have cards I could test those with, but don't have an NV20.
>
>
>
> On 09/09/16 10:56, Ilia Mirkin wrote:
>
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> ---
>>
>> This was tested on a NV25-on-NV34 situation. Should be tested on real
>> hardware
>> since my test environment relies on accurate emulation in the hw.
>>
>>   src/mesa/drivers/dri/nouveau/nv20_context.c   |  1 +
>>   src/mesa/drivers/dri/nouveau/nv20_state_tex.c | 29
>> ++++++++++++++++++++++++++-
>>   2 files changed, 29 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c
>> b/src/mesa/drivers/dri/nouveau/nv20_context.c
>> index ec638c0..6940b4d 100644
>> --- a/src/mesa/drivers/dri/nouveau/nv20_context.c
>> +++ b/src/mesa/drivers/dri/nouveau/nv20_context.c
>> @@ -456,6 +456,7 @@ nv20_context_create(struct nouveau_screen *screen,
>> gl_api api,
>>         if (!nouveau_context_init(ctx, api, screen, visual, share_ctx))
>>                 goto fail;
>>   +     ctx->Extensions.ARB_texture_border_clamp = true;
>>         ctx->Extensions.ARB_texture_env_crossbar = true;
>>         ctx->Extensions.ARB_texture_env_combine = true;
>>         ctx->Extensions.ARB_texture_env_dot3 = true;
>> diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
>> b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
>> index b0a4c9f..ef1799a 100644
>> --- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
>> +++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
>> @@ -165,7 +165,8 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
>>         struct nouveau_surface *s;
>>         struct gl_texture_image *ti;
>>         const struct gl_sampler_object *sa;
>> -       uint32_t tx_format, tx_filter, tx_wrap, tx_enable;
>> +       uint8_t r, g, b, a;
>> +       uint32_t tx_format, tx_filter, tx_wrap, tx_bcolor, tx_enable;
>>         PUSH_RESET(push, BUFCTX_TEX(i));
>>   @@ -201,6 +202,29 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
>>                 | nvgl_filter_mode(sa->MinFilter) << 16
>>                 | 2 << 12;
>>   +     r = FLOAT_TO_UBYTE(sa->BorderColor.f[0]);
>> +       g = FLOAT_TO_UBYTE(sa->BorderColor.f[1]);
>> +       b = FLOAT_TO_UBYTE(sa->BorderColor.f[2]);
>> +       a = FLOAT_TO_UBYTE(sa->BorderColor.f[3]);
>> +       switch (ti->_BaseFormat) {
>> +       case GL_LUMINANCE:
>> +               a = 0xff;
>> +               /* fallthrough */
>> +       case GL_LUMINANCE_ALPHA:
>> +               g = b = r;
>> +               break;
>> +       case GL_RGB:
>> +               a = 0xff;
>> +               break;
>> +       case GL_INTENSITY:
>> +               g = b = a = r;
>> +               break;
>> +       case GL_ALPHA:
>> +               r = g = b = 0;
>> +               break;
>> +       }
>> +       tx_bcolor = b << 0 | g << 8 | r << 16 | a << 24;
>> +
>>         tx_enable = NV20_3D_TEX_ENABLE_ENABLE
>>                 | log2i(sa->MaxAnisotropy) << 4;
>>   @@ -249,6 +273,9 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
>>         BEGIN_NV04(push, NV20_3D(TEX_FILTER(i)), 1);
>>         PUSH_DATA (push, tx_filter);
>>   +     BEGIN_NV04(push, NV20_3D(TEX_BORDER_COLOR(i)), 1);
>> +       PUSH_DATA (push, tx_bcolor);
>> +
>>         BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1);
>>         PUSH_DATA (push, tx_enable);
>>
>
>


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