[Mesa-dev] [RFT PATCH 2/2] nv20: enable ARB_texture_border_clamp support
Roland Scheidegger
sroland at vmware.com
Tue Jun 27 13:01:52 UTC 2017
These chips can't do border color? I wonder how they got away with that
with d3d since afaik it isn't optional.
So what happens if you use these border wrap modes? You just get black
border?
I suppose another question is if you couldn't announce support for it
nevertheless. Without a border color, you can't do GL_CLAMP correctly
neither obviously (albeit that's a mode a few chips have problems with).
Though unless there's a really good reason to it's probably really not a
good idea...
Roland
Am 27.06.2017 um 13:53 schrieb Ilia Mirkin:
> This functionality is only available on NV20, NV25, and NV28 (i.e. all
> the NV2x boards). These are all AGP-only (discounting the NV2A inside
> Xbox), and I don't have any AGP systems. The way I tested it, through
> an emulation layer inside the NV3x hardware which lets it present the
> NV25's 3d class, is fine for initial development, but I don't know how
> accurate that emulation is to know if this would actually work on real
> hardware.
>
> On Tue, Jun 27, 2017 at 5:59 AM, Timothy Arceri <t_arceri at yahoo.com.au> wrote:
>> Just curious. Can this extension be added to NV04 and NV10? As those are the
>> only drivers that don't currently support it.
>>
>> I have cards I could test those with, but don't have an NV20.
>>
>>
>>
>> On 09/09/16 10:56, Ilia Mirkin wrote:
>>
>>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>>> ---
>>>
>>> This was tested on a NV25-on-NV34 situation. Should be tested on real
>>> hardware
>>> since my test environment relies on accurate emulation in the hw.
>>>
>>> src/mesa/drivers/dri/nouveau/nv20_context.c | 1 +
>>> src/mesa/drivers/dri/nouveau/nv20_state_tex.c | 29
>>> ++++++++++++++++++++++++++-
>>> 2 files changed, 29 insertions(+), 1 deletion(-)
>>>
>>> diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c
>>> b/src/mesa/drivers/dri/nouveau/nv20_context.c
>>> index ec638c0..6940b4d 100644
>>> --- a/src/mesa/drivers/dri/nouveau/nv20_context.c
>>> +++ b/src/mesa/drivers/dri/nouveau/nv20_context.c
>>> @@ -456,6 +456,7 @@ nv20_context_create(struct nouveau_screen *screen,
>>> gl_api api,
>>> if (!nouveau_context_init(ctx, api, screen, visual, share_ctx))
>>> goto fail;
>>> + ctx->Extensions.ARB_texture_border_clamp = true;
>>> ctx->Extensions.ARB_texture_env_crossbar = true;
>>> ctx->Extensions.ARB_texture_env_combine = true;
>>> ctx->Extensions.ARB_texture_env_dot3 = true;
>>> diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
>>> b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
>>> index b0a4c9f..ef1799a 100644
>>> --- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
>>> +++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
>>> @@ -165,7 +165,8 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
>>> struct nouveau_surface *s;
>>> struct gl_texture_image *ti;
>>> const struct gl_sampler_object *sa;
>>> - uint32_t tx_format, tx_filter, tx_wrap, tx_enable;
>>> + uint8_t r, g, b, a;
>>> + uint32_t tx_format, tx_filter, tx_wrap, tx_bcolor, tx_enable;
>>> PUSH_RESET(push, BUFCTX_TEX(i));
>>> @@ -201,6 +202,29 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
>>> | nvgl_filter_mode(sa->MinFilter) << 16
>>> | 2 << 12;
>>> + r = FLOAT_TO_UBYTE(sa->BorderColor.f[0]);
>>> + g = FLOAT_TO_UBYTE(sa->BorderColor.f[1]);
>>> + b = FLOAT_TO_UBYTE(sa->BorderColor.f[2]);
>>> + a = FLOAT_TO_UBYTE(sa->BorderColor.f[3]);
>>> + switch (ti->_BaseFormat) {
>>> + case GL_LUMINANCE:
>>> + a = 0xff;
>>> + /* fallthrough */
>>> + case GL_LUMINANCE_ALPHA:
>>> + g = b = r;
>>> + break;
>>> + case GL_RGB:
>>> + a = 0xff;
>>> + break;
>>> + case GL_INTENSITY:
>>> + g = b = a = r;
>>> + break;
>>> + case GL_ALPHA:
>>> + r = g = b = 0;
>>> + break;
>>> + }
>>> + tx_bcolor = b << 0 | g << 8 | r << 16 | a << 24;
>>> +
>>> tx_enable = NV20_3D_TEX_ENABLE_ENABLE
>>> | log2i(sa->MaxAnisotropy) << 4;
>>> @@ -249,6 +273,9 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
>>> BEGIN_NV04(push, NV20_3D(TEX_FILTER(i)), 1);
>>> PUSH_DATA (push, tx_filter);
>>> + BEGIN_NV04(push, NV20_3D(TEX_BORDER_COLOR(i)), 1);
>>> + PUSH_DATA (push, tx_bcolor);
>>> +
>>> BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1);
>>> PUSH_DATA (push, tx_enable);
>>>
>>
>>
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