[Mesa-dev] [PATCH shader-db] Drop Orbital Explorer shader.

Chad Versace chadversary at chromium.org
Tue Jun 27 17:13:12 UTC 2017


On Mon 26 Jun 2017, Eero Tamminen wrote:
> Hi,
> 
> On 22.06.2017 23:14, Chad Versace wrote:
> > On Thu 22 Jun 2017, Chad Versace wrote:
> > > On Thu 22 Jun 2017, Kenneth Graunke wrote:
> > > > The author eventually emailed me and said that he considers it a
> > > > "finished experiment" and said the rendering method (geometry shader
> > > > based approach) is inefficient, and he intends to fully rewrite it
> > > > someday.
> > > 
> > > A total tangent... The author and I had lunch last week, where he
> > > introduced me to a great mathy Android puzzle game. The game's puzzles
> > > require you to make geometric constructions with a straight-edge and
> > > compass in the minimum number of moves, à la Euclid.
> > > 
> > > Euclidea <https://play.google.com/store/apps/details?id=com.hil_hk.euclidea&hl=en>
> > 
> > Oh yeah, I almost forgot.
> > Reviewed-by: Chad Versace <chadversary at chromium.org>
> > 
> > This geometry shader of doom doesn't belong in shader-db.
> 
> Should there be a separate repository for "doom" shaders, which can
> be used to occasionally test valid, but corner-case code?
> 
> With e.g. WebGL, drivers need to be robust against all kinds of weird
> shaders, so collecting odd ones somewhere might not be a bad idea.

I agree. It may be useful to maintain a repo of stress-test shaders.


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