[Mesa-dev] [PATCH 11/14] mesa: add bind_frag_data_location() helper
Timothy Arceri
tarceri at itsqueeze.com
Wed Jun 28 06:13:49 UTC 2017
---
src/mesa/main/shader_query.cpp | 30 +++++++++++++++++++-----------
1 file changed, 19 insertions(+), 11 deletions(-)
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 6efbc37..d571846 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -233,6 +233,24 @@ _mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
return longest;
}
+void static
+bind_frag_data_location(struct gl_shader_program *const shProg,
+ const char *name, unsigned colorNumber,
+ unsigned index)
+{
+ /* Replace the current value if it's already in the list. Add
+ * FRAG_RESULT_DATA0 because that's how the linker differentiates
+ * between built-in attributes and user-defined attributes.
+ */
+ shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
+ shProg->FragDataIndexBindings->put(index, name);
+
+ /*
+ * Note that this binding won't go into effect until
+ * glLinkProgram is called again.
+ */
+}
+
void GLAPIENTRY
_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
const GLchar *name)
@@ -274,17 +292,7 @@ _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
return;
}
- /* Replace the current value if it's already in the list. Add
- * FRAG_RESULT_DATA0 because that's how the linker differentiates
- * between built-in attributes and user-defined attributes.
- */
- shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
- shProg->FragDataIndexBindings->put(index, name);
- /*
- * Note that this binding won't go into effect until
- * glLinkProgram is called again.
- */
-
+ bind_frag_data_location(shProg, name, colorNumber, index);
}
GLint GLAPIENTRY
--
2.9.4
More information about the mesa-dev
mailing list