[Mesa-dev] [PATCH 10/14] mesa: add KHR_no_error support for glGetUniformLocation()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Jun 28 08:38:51 UTC 2017
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
On 06/28/2017 08:13 AM, Timothy Arceri wrote:
> ---
> src/mapi/glapi/gen/gl_API.xml | 2 +-
> src/mesa/main/uniforms.c | 11 +++++++++++
> src/mesa/main/uniforms.h | 2 ++
> 3 files changed, 14 insertions(+), 1 deletion(-)
>
> diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
> index 17fea47..d545050 100644
> --- a/src/mapi/glapi/gen/gl_API.xml
> +++ b/src/mapi/glapi/gen/gl_API.xml
> @@ -5427,7 +5427,7 @@
> <glx ignore="true"/>
> </function>
>
> - <function name="GetUniformLocation" es2="2.0">
> + <function name="GetUniformLocation" es2="2.0" no_error="true">
> <param name="program" type="GLuint"/>
> <param name="name" type="const GLchar *"/>
> <return type="GLint"/>
> diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
> index 71acb28..8496583 100644
> --- a/src/mesa/main/uniforms.c
> +++ b/src/mesa/main/uniforms.c
> @@ -1025,6 +1025,17 @@ _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name)
> return _mesa_program_resource_location(shProg, GL_UNIFORM, name);
> }
>
> +GLint GLAPIENTRY
> +_mesa_GetUniformLocation_no_error(GLuint programObj, const GLcharARB *name)
> +{
> + GET_CURRENT_CONTEXT(ctx);
> +
> + struct gl_shader_program *shProg =
> + _mesa_lookup_shader_program(ctx, programObj);
> +
> + return _mesa_program_resource_location(shProg, GL_UNIFORM, name);
> +}
> +
> GLuint GLAPIENTRY
> _mesa_GetUniformBlockIndex(GLuint program,
> const GLchar *uniformBlockName)
> diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
> index ebeaf9d..3ec607e 100644
> --- a/src/mesa/main/uniforms.h
> +++ b/src/mesa/main/uniforms.h
> @@ -224,6 +224,8 @@ void GLAPIENTRY
> _mesa_GetUniformdv(GLuint, GLint, GLdouble *);
> GLint GLAPIENTRY
> _mesa_GetUniformLocation(GLuint, const GLcharARB *);
> +GLint GLAPIENTRY
> +_mesa_GetUniformLocation_no_error(GLuint, const GLcharARB *);
> GLuint GLAPIENTRY
> _mesa_GetUniformBlockIndex(GLuint program,
> const GLchar *uniformBlockName);
>
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