[Mesa-dev] Any updates on threaded GL dispatch?

Marek Olšák maraeo at gmail.com
Thu Mar 2 11:18:31 UTC 2017


The bad news is my involvement is currently on hold due to other
projects and responsibilities. The good news is I'm testing some ideas
on my new threaded Gallium dispatch. If I can make that improve perf
on all CPU-bound apps, I can do the same with glthread.

Marek

On Thu, Mar 2, 2017 at 3:54 AM, Dieter Nützel <Dieter at nuetzel-hh.de> wrote:
> Hello Gregory and Marek,
>
> are there any updates on threaded GL dispatch?
> I mean this:
>
> [-]
>>
>> As a quick summary:
>> * there are now only 2 minors fail on piglit with my latest patches  (sent
>> to Marek)
>> * I have a pending patch to allow asynchronous PBO transfer
>> * Now that piglit is crash free I will give a try to both glxgear and
>> glmark. Hopefully they will be both good.
>>
>> Gregory
>
>
> And this:
>>>
>>> The number of tests run doesn't necessarily correspond to the amount
>>> of test coverage. 10 tests doing different things can be more useful
>>> than 10000 tests doing the same thing.
>>>
>>> Marek
>>
>>
>> Fair point.
>>
>> As a side note, I tested both glxgear and glmark2 which are now crash-free
>> :)
>
>
> Where can I grep 'latest' code with these patches?
> GREAT success!
>
> -Dieter


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