[Mesa-dev] Any updates on threaded GL dispatch?

Timothy Arceri tarceri at itsqueeze.com
Fri Mar 3 09:19:56 UTC 2017


On 02/03/17 22:18, Marek Olšák wrote:
> The bad news is my involvement is currently on hold due to other
> projects and responsibilities.

I can probably spend some time on this. Seems like Gregory has taken 
care of most of the problems and it just needs someone to push it over 
the line.

Tim

> The good news is I'm testing some ideas
> on my new threaded Gallium dispatch. If I can make that improve perf
> on all CPU-bound apps, I can do the same with glthread.
>
> Marek
>
> On Thu, Mar 2, 2017 at 3:54 AM, Dieter Nützel <Dieter at nuetzel-hh.de> wrote:
>> Hello Gregory and Marek,
>>
>> are there any updates on threaded GL dispatch?
>> I mean this:
>>
>> [-]
>>>
>>> As a quick summary:
>>> * there are now only 2 minors fail on piglit with my latest patches  (sent
>>> to Marek)
>>> * I have a pending patch to allow asynchronous PBO transfer
>>> * Now that piglit is crash free I will give a try to both glxgear and
>>> glmark. Hopefully they will be both good.
>>>
>>> Gregory
>>
>>
>> And this:
>>>>
>>>> The number of tests run doesn't necessarily correspond to the amount
>>>> of test coverage. 10 tests doing different things can be more useful
>>>> than 10000 tests doing the same thing.
>>>>
>>>> Marek
>>>
>>>
>>> Fair point.
>>>
>>> As a side note, I tested both glxgear and glmark2 which are now crash-free
>>> :)
>>
>>
>> Where can I grep 'latest' code with these patches?
>> GREAT success!
>>
>> -Dieter
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