[Mesa-dev] [PATCH] radv/ac: fixup texture coord to have right number of channels.
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Wed Mar 8 22:31:23 UTC 2017
Reviewed-by: Bas Nieuwenhuizen <basni at google.com>
On Wed, Mar 8, 2017 at 11:27 PM, Dave Airlie <airlied at gmail.com> wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> Jason has patches to add validation to this area, this should fix
> radv shaders.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/amd/vulkan/radv_meta_bufimage.c | 6 +++---
> src/amd/vulkan/radv_meta_resolve_cs.c | 2 +-
> 2 files changed, 4 insertions(+), 4 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_meta_bufimage.c b/src/amd/vulkan/radv_meta_bufimage.c
> index 9f67a68..4cdd070 100644
> --- a/src/amd/vulkan/radv_meta_bufimage.c
> +++ b/src/amd/vulkan/radv_meta_bufimage.c
> @@ -85,7 +85,7 @@ build_nir_itob_compute_shader(struct radv_device *dev)
> tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
> tex->op = nir_texop_txf;
> tex->src[0].src_type = nir_tex_src_coord;
> - tex->src[0].src = nir_src_for_ssa(img_coord);
> + tex->src[0].src = nir_src_for_ssa(nir_channels(&b, img_coord, 0x3));
> tex->src[1].src_type = nir_tex_src_lod;
> tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
> tex->dest_type = nir_type_float;
> @@ -288,7 +288,7 @@ build_nir_btoi_compute_shader(struct radv_device *dev)
> tex->sampler_dim = GLSL_SAMPLER_DIM_BUF;
> tex->op = nir_texop_txf;
> tex->src[0].src_type = nir_tex_src_coord;
> - tex->src[0].src = nir_src_for_ssa(buf_coord);
> + tex->src[0].src = nir_src_for_ssa(nir_channels(&b, buf_coord, 1));
> tex->src[1].src_type = nir_tex_src_lod;
> tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
> tex->dest_type = nir_type_float;
> @@ -477,7 +477,7 @@ build_nir_itoi_compute_shader(struct radv_device *dev)
> tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
> tex->op = nir_texop_txf;
> tex->src[0].src_type = nir_tex_src_coord;
> - tex->src[0].src = nir_src_for_ssa(src_coord);
> + tex->src[0].src = nir_src_for_ssa(nir_channels(&b, src_coord, 3));
> tex->src[1].src_type = nir_tex_src_lod;
> tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
> tex->dest_type = nir_type_float;
> diff --git a/src/amd/vulkan/radv_meta_resolve_cs.c b/src/amd/vulkan/radv_meta_resolve_cs.c
> index 3272d1f..dc0672e 100644
> --- a/src/amd/vulkan/radv_meta_resolve_cs.c
> +++ b/src/amd/vulkan/radv_meta_resolve_cs.c
> @@ -82,7 +82,7 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, int sampl
> nir_ssa_dest_init(&dst_offset->instr, &dst_offset->dest, 2, 32, "dst_offset");
> nir_builder_instr_insert(&b, &dst_offset->instr);
>
> - nir_ssa_def *img_coord = nir_iadd(&b, global_id, &src_offset->dest.ssa);
> + nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, global_id, &src_offset->dest.ssa), 0x3);
> /* do a txf_ms on each sample */
> nir_ssa_def *tmp;
>
> --
> 2.9.3
>
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