[Mesa-dev] RFC Thread queue for shader cache compression/writes (real)

Timothy Arceri tarceri at itsqueeze.com
Sat Mar 11 23:30:13 UTC 2017


On 10/03/17 23:01, Marek Olšák wrote:
> I'm seeing patches I've already reviewed in the previous extended
> series (e.g. 1/8) and later ones show up multiple times (e.g. there
> are two patches for 5/8), so I don't know what to review. Can you send
> the whole thing again. Thanks.

I accidentally sent the series while I had checkout a patch in the 
middle of the series. This thread (subject ending in real) is the 
correct one. The two threads are clearly separate in my email client 
(thunderbird) maybe yours is sorting incorrectly? I'm not sure how 
re-sending will help as they are already separate threads.

Sorry for the inconvenience.

>
> Marek
>
> On Fri, Mar 10, 2017 at 3:28 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
>> This series was created to attempt to address regressions in compile times
>> cause by the shader cache when the cache is cold. However my testing has
>> shown no noticable change either way in start-up times of Deus Ex on my
>> Intel i5-6400 CPU.
>>
>> The reports were for slow compression times on an older AMD cpu so maybe
>> it will help more there.
>>
>> It's also possible this will help in-game but I have no stats for that
>> currently.
>>
>> While working on this I found the major cause of the regression in compile
>> times and fixed it here [1].
>>
>> For this to apply there are still some patches on the list that need to
>> be reviewed and land in master [2] [3].
>>
>> [1] https://lists.freedesktop.org/archives/mesa-dev/2017-March/147324.html
>> [2] https://patchwork.freedesktop.org/series/20872/
>> [3] https://patchwork.freedesktop.org/series/20873/
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev


More information about the mesa-dev mailing list