[Mesa-dev] RFC Thread queue for shader cache compression/writes (real)

Marek Olšák maraeo at gmail.com
Fri Mar 10 12:01:40 UTC 2017


I'm seeing patches I've already reviewed in the previous extended
series (e.g. 1/8) and later ones show up multiple times (e.g. there
are two patches for 5/8), so I don't know what to review. Can you send
the whole thing again. Thanks.

Marek

On Fri, Mar 10, 2017 at 3:28 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> This series was created to attempt to address regressions in compile times
> cause by the shader cache when the cache is cold. However my testing has
> shown no noticable change either way in start-up times of Deus Ex on my
> Intel i5-6400 CPU.
>
> The reports were for slow compression times on an older AMD cpu so maybe
> it will help more there.
>
> It's also possible this will help in-game but I have no stats for that
> currently.
>
> While working on this I found the major cause of the regression in compile
> times and fixed it here [1].
>
> For this to apply there are still some patches on the list that need to
> be reviewed and land in master [2] [3].
>
> [1] https://lists.freedesktop.org/archives/mesa-dev/2017-March/147324.html
> [2] https://patchwork.freedesktop.org/series/20872/
> [3] https://patchwork.freedesktop.org/series/20873/
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev


More information about the mesa-dev mailing list