[Mesa-dev] [Bug 100073] Shader Disk Cache 32/64 bit detection has a flaw. Missed existence of x32 ABI
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Mar 12 03:58:01 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=100073
--- Comment #30 from Tobias Droste <tdroste at gmx.de> ---
(In reply to oiaohm from comment #29)
> I would still prefer each arch has there own cache directory in case one of
> the archs has a suspect gcc or other complier and has in fact built the
> library wrong. So that only that archs application go splat. Currently
> you have an environmental to turn disc cache off extra option would be an
> environmental to allow forcing using another cache location so that
> Multiarch can do diagnostics.
MESA_GLSL_CACHE_DIR=<something>
>
> You can look at each arch as it own build environment with its own bugs.
>
> Turning the cache off is not exactly a solution.
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