[Mesa-dev] [Bug 100073] Shader Disk Cache 32/64 bit detection has a flaw. Missed existence of x32 ABI

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Mar 12 03:58:01 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=100073

--- Comment #30 from Tobias Droste <tdroste at gmx.de> ---
(In reply to oiaohm from comment #29)
> I would still prefer each arch has there own cache directory in case one of
> the archs has a suspect gcc or other complier and has in fact built the
> library wrong.   So that only that archs application go splat.   Currently
> you have an environmental to turn disc cache off extra option would be an
> environmental to allow forcing using another cache location so that
> Multiarch can do diagnostics.

MESA_GLSL_CACHE_DIR=<something>

> 
> You can look at each arch as it own build environment with its own bugs.
> 
> Turning the cache off is not exactly a solution.

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