[Mesa-dev] RFC Thread queue for shader cache compression/writes (real)
Timothy Arceri
tarceri at itsqueeze.com
Sun Mar 12 06:58:09 UTC 2017
On 10/03/17 21:44, Mike Lothian wrote:
> This isn't applying cleanly for me, I think I'm missing some patches
>
> I've applied Series 20989, 20872, 20873 (rev1 with patches 6,7 applied
> manually - patchwork was being weird) on top of master
>
> Do you have a branch somewhere?
Almost everything but this series is now in master but you can get it
from the shader-cache-radeonsi5 branch here:
https://github.com/tarceri/Mesa.git
>
> On Fri, 10 Mar 2017 at 02:29 Timothy Arceri <tarceri at itsqueeze.com
> <mailto:tarceri at itsqueeze.com>> wrote:
>
> This series was created to attempt to address regressions in compile
> times
> cause by the shader cache when the cache is cold. However my testing has
> shown no noticable change either way in start-up times of Deus Ex on my
> Intel i5-6400 CPU.
>
> The reports were for slow compression times on an older AMD cpu so maybe
> it will help more there.
>
> It's also possible this will help in-game but I have no stats for that
> currently.
>
> While working on this I found the major cause of the regression in
> compile
> times and fixed it here [1].
>
> For this to apply there are still some patches on the list that need to
> be reviewed and land in master [2] [3].
>
> [1]
> https://lists.freedesktop.org/archives/mesa-dev/2017-March/147324.html
> [2] https://patchwork.freedesktop.org/series/20872/
> [3] https://patchwork.freedesktop.org/series/20873/
>
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