[Mesa-dev] [PATCH shader-db] run: disable GLSL shader cache
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue Mar 14 23:17:53 UTC 2017
I think we just don't want to store those shaders.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
run.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/run.c b/run.c
index 74f87fd..12a78c6 100644
--- a/run.c
+++ b/run.c
@@ -392,6 +392,7 @@ main(int argc, char **argv)
setenv("allow_glsl_extension_directive_midshader", "true", 1);
setenv("shader_precompile", "true", 1);
+ setenv("MESA_GLSL_CACHE_DISABLE", "true", 1);
addenv("ST_DEBUG", "precompile");
addenv("R600_DEBUG", "precompile");
addenv("FD_MESA_DEBUG", "shaderdb");
--
2.12.0
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