[Mesa-dev] [PATCH shader-db] run: disable GLSL shader cache

Marek Olšák maraeo at gmail.com
Wed Mar 15 00:07:31 UTC 2017


Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Wed, Mar 15, 2017 at 12:17 AM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> I think we just don't want to store those shaders.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
>  run.c | 1 +
>  1 file changed, 1 insertion(+)
>
> diff --git a/run.c b/run.c
> index 74f87fd..12a78c6 100644
> --- a/run.c
> +++ b/run.c
> @@ -392,6 +392,7 @@ main(int argc, char **argv)
>
>      setenv("allow_glsl_extension_directive_midshader", "true", 1);
>      setenv("shader_precompile", "true", 1);
> +    setenv("MESA_GLSL_CACHE_DISABLE", "true", 1);
>      addenv("ST_DEBUG", "precompile");
>      addenv("R600_DEBUG", "precompile");
>      addenv("FD_MESA_DEBUG", "shaderdb");
> --
> 2.12.0
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev


More information about the mesa-dev mailing list