[Mesa-dev] [PATCH shader-db] run: disable GLSL shader cache
Lionel Landwerlin
lionel.g.landwerlin at intel.com
Wed Mar 15 08:40:04 UTC 2017
Thanks!
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
On 14/03/17 23:17, Samuel Pitoiset wrote:
> I think we just don't want to store those shaders.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> run.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/run.c b/run.c
> index 74f87fd..12a78c6 100644
> --- a/run.c
> +++ b/run.c
> @@ -392,6 +392,7 @@ main(int argc, char **argv)
>
> setenv("allow_glsl_extension_directive_midshader", "true", 1);
> setenv("shader_precompile", "true", 1);
> + setenv("MESA_GLSL_CACHE_DISABLE", "true", 1);
> addenv("ST_DEBUG", "precompile");
> addenv("R600_DEBUG", "precompile");
> addenv("FD_MESA_DEBUG", "shaderdb");
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