[Mesa-dev] [PATCH] mesa/marshal: add custom BufferData/BufferSubData marshalling

Nicolai Hähnle nhaehnle at gmail.com
Thu Mar 23 12:19:24 UTC 2017


On 23.03.2017 13:06, Timothy Arceri wrote:
>
>
> On 23/03/17 22:52, Nicolai Hähnle wrote:
>> On 23.03.2017 07:32, Timothy Arceri wrote:
>>> GL_AMD_pinned_memory requires memory to be aligned correctly, so
>>> we skip marshalling in this case. Also copying the data defeats
>>> the purpose of EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD.
>>>
>>> Fixes GL_AMD_pinned_memory piglit tests when glthread is enabled.
>>> ---
>>>  src/mapi/glapi/gen/gl_API.xml |   4 +-
>>>  src/mesa/main/marshal.c       | 125
>>> ++++++++++++++++++++++++++++++++++++++++++
>>>  src/mesa/main/marshal.h       |  18 ++++++
>>>  3 files changed, 145 insertions(+), 2 deletions(-)
>>>
>>> diff --git a/src/mapi/glapi/gen/gl_API.xml
>>> b/src/mapi/glapi/gen/gl_API.xml
>>> index c1f0f8f..dfaeaaf 100644
>>> --- a/src/mapi/glapi/gen/gl_API.xml
>>> +++ b/src/mapi/glapi/gen/gl_API.xml
>>> @@ -5026,29 +5026,29 @@
>>>
>>>      <type name="intptr"   size="4"                  glx_name="CARD32"/>
>>>      <type name="sizeiptr" size="4"  unsigned="true" glx_name="CARD32"/>
>>>
>>>      <function name="BindBuffer" es1="1.1" es2="2.0" marshal="custom">
>>>          <param name="target" type="GLenum"/>
>>>          <param name="buffer" type="GLuint"/>
>>>          <glx ignore="true"/>
>>>      </function>
>>>
>>> -    <function name="BufferData" es1="1.1" es2="2.0">
>>> +    <function name="BufferData" es1="1.1" es2="2.0" marshal="custom">
>>>          <param name="target" type="GLenum"/>
>>>          <param name="size" type="GLsizeiptr" counter="true"/>
>>>          <param name="data" type="const GLvoid *" count="size"
>>> img_null_flag="true"/>
>>>          <param name="usage" type="GLenum"/>
>>>          <glx ignore="true"/>
>>>      </function>
>>>
>>> -    <function name="BufferSubData" es1="1.1" es2="2.0">
>>> +    <function name="BufferSubData" es1="1.1" es2="2.0"
>>> marshal="custom">
>>>          <param name="target" type="GLenum"/>
>>>          <param name="offset" type="GLintptr"/>
>>>          <param name="size" type="GLsizeiptr" counter="true"/>
>>>          <param name="data" type="const GLvoid *" count="size"/>
>>>          <glx ignore="true"/>
>>>      </function>
>>>
>>>      <function name="DeleteBuffers" es1="1.1" es2="2.0">
>>>          <param name="n" type="GLsizei" counter="true"/>
>>>          <param name="buffer" type="const GLuint *" count="n"/>
>>> diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c
>>> index f8cad30..35b5314 100644
>>> --- a/src/mesa/main/marshal.c
>>> +++ b/src/mesa/main/marshal.c
>>> @@ -252,11 +252,136 @@ _mesa_marshal_BindBuffer(GLenum target, GLuint
>>> buffer)
>>>                                              cmd_size);
>>>        cmd->target = target;
>>>        cmd->buffer = buffer;
>>>        _mesa_post_marshal_hook(ctx);
>>>     } else {
>>>        _mesa_glthread_finish(ctx);
>>>        CALL_BindBuffer(ctx->CurrentServerDispatch, (target, buffer));
>>>     }
>>>  }
>>>
>>> +/* BufferData: marshalled asynchronously */
>>> +struct marshal_cmd_BufferData
>>> +{
>>> +   struct marshal_cmd_base cmd_base;
>>> +   GLenum target;
>>> +   GLsizeiptr size;
>>> +   GLenum usage;
>>> +   bool data_null; /* If set, no data follows for "data" */
>>> +   /* Next size bytes are GLvoid data[size] */
>>> +};
>>> +
>>> +void
>>> +_mesa_unmarshal_BufferData(struct gl_context *ctx,
>>> +                           const struct marshal_cmd_BufferData *cmd)
>>> +{
>>> +   const GLenum target = cmd->target;
>>> +   const GLsizeiptr size = cmd->size;
>>> +   const GLenum usage = cmd->usage;
>>> +   const char *variable_data = (const char *) (cmd + 1);
>>> +   const GLvoid *data = (const GLvoid *) variable_data;
>>> +
>>> +   if (cmd->data_null)
>>> +      data = NULL;
>>> +   else
>>> +      variable_data += size;
>>> +
>>> +   CALL_BufferData(ctx->CurrentServerDispatch, (target, size, data,
>>> usage));
>>> +}
>>> +
>>> +void GLAPIENTRY
>>> +_mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid
>>> * data,
>>> +                         GLenum usage)
>>> +{
>>> +   GET_CURRENT_CONTEXT(ctx);
>>> +   size_t cmd_size =
>>> +      sizeof(struct marshal_cmd_BufferData) + (data ? size *2 : 0);
>>
>> Why the *2?
>
> That's a a typo I thought, I fixed it before sending.
>
>>
>> Also, I didn't notice that before, but I'm concerned that this can break
>> the alignment of subsequent marshal_cmd structs. It's probably best to
>> force the alignment in _mesa_glthread_allocate_command, so that this
>> problem cannot be missed later on in similar situations.
>
> You mean as a follow up patch right? We don't want to make a copy here.

Well, better as a preparatory patch, so that the alignment problem is 
never introduced in the first place, but yes.

Cheers,
Nicolai


>>
>> Cheers,
>> Nicolai
>>
>>> +   debug_print_marshal("BufferData");
>>> +
>>> +   if (unlikely(size < 0)) {
>>> +      _mesa_glthread_finish(ctx);
>>> +      _mesa_error(ctx, GL_INVALID_VALUE, "BufferData(size < 0)");
>>> +      return;
>>> +   }
>>> +
>>> +   if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
>>> +       cmd_size <= MARSHAL_MAX_CMD_SIZE) {
>>> +      struct marshal_cmd_BufferData *cmd =
>>> +         _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferData,
>>> +                                         cmd_size);
>>> +
>>> +      cmd->target = target;
>>> +      cmd->size = size;
>>> +      cmd->usage = usage;
>>> +      char *variable_data = (char *) (cmd + 1);
>>> +      cmd->data_null = !data;
>>> +      if (!cmd->data_null) {
>>> +         memcpy(variable_data, data, size);
>>> +         variable_data += size;
>>> +      }
>>> +      _mesa_post_marshal_hook(ctx);
>>> +   } else {
>>> +      _mesa_glthread_finish(ctx);
>>> +      CALL_BufferData(ctx->CurrentServerDispatch,
>>> +                      (target, size, data, usage));
>>> +   }
>>> +}
>>> +
>>> +/* BufferSubData: marshalled asynchronously */
>>> +struct marshal_cmd_BufferSubData
>>> +{
>>> +   struct marshal_cmd_base cmd_base;
>>> +   GLenum target;
>>> +   GLintptr offset;
>>> +   GLsizeiptr size;
>>> +   /* Next size bytes are GLvoid data[size] */
>>> +};
>>> +
>>> +void
>>> +_mesa_unmarshal_BufferSubData(struct gl_context *ctx,
>>> +                              const struct marshal_cmd_BufferSubData
>>> *cmd)
>>> +{
>>> +   const GLenum target = cmd->target;
>>> +   const GLintptr offset = cmd->offset;
>>> +   const GLsizeiptr size = cmd->size;
>>> +   const char *variable_data = (const char *) (cmd + 1);
>>> +   const GLvoid *data = (const GLvoid *) variable_data;
>>> +
>>> +   variable_data += size;
>>> +   CALL_BufferSubData(ctx->CurrentServerDispatch,
>>> +                      (target, offset, size, data));
>>> +}
>>> +
>>> +void GLAPIENTRY
>>> +_mesa_marshal_BufferSubData(GLenum target, GLintptr offset,
>>> GLsizeiptr size,
>>> +                            const GLvoid * data)
>>> +{
>>> +   GET_CURRENT_CONTEXT(ctx);
>>> +   size_t cmd_size = sizeof(struct marshal_cmd_BufferSubData) + size;
>>> +
>>> +   debug_print_marshal("BufferSubData");
>>> +   if (unlikely(size < 0)) {
>>> +      _mesa_glthread_finish(ctx);
>>> +      _mesa_error(ctx, GL_INVALID_VALUE, "BufferSubData(size < 0)");
>>> +      return;
>>> +   }
>>> +
>>> +   if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
>>> +       cmd_size <= MARSHAL_MAX_CMD_SIZE) {
>>> +      struct marshal_cmd_BufferSubData *cmd =
>>> +         _mesa_glthread_allocate_command(ctx,
>>> DISPATCH_CMD_BufferSubData,
>>> +                                         cmd_size);
>>> +      cmd->target = target;
>>> +      cmd->offset = offset;
>>> +      cmd->size = size;
>>> +      char *variable_data = (char *) (cmd + 1);
>>> +      memcpy(variable_data, data, size);
>>> +      variable_data += size;
>>> +      _mesa_post_marshal_hook(ctx);
>>> +   } else {
>>> +      _mesa_glthread_finish(ctx);
>>> +      CALL_BufferSubData(ctx->CurrentServerDispatch,
>>> +                         (target, offset, size, data));
>>> +   }
>>> +}
>>> +
>>>  #endif
>>> diff --git a/src/mesa/main/marshal.h b/src/mesa/main/marshal.h
>>> index 1b4fd51..4e9a665 100644
>>> --- a/src/mesa/main/marshal.h
>>> +++ b/src/mesa/main/marshal.h
>>> @@ -180,20 +180,22 @@ _mesa_post_marshal_hook(struct gl_context *ctx)
>>>   */
>>>  static inline bool
>>>  _mesa_glthread_is_compat_bind_vertex_array(const struct gl_context
>>> *ctx)
>>>  {
>>>     return ctx->API != API_OPENGL_CORE;
>>>  }
>>>
>>>  struct marshal_cmd_ShaderSource;
>>>  struct marshal_cmd_Flush;
>>>  struct marshal_cmd_BindBuffer;
>>> +struct marshal_cmd_BufferData;
>>> +struct marshal_cmd_BufferSubData;
>>>
>>>  void GLAPIENTRY
>>>  _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
>>>                             const GLchar * const *string, const GLint
>>> *length);
>>>
>>>  void
>>>  _mesa_unmarshal_ShaderSource(struct gl_context *ctx,
>>>                               const struct marshal_cmd_ShaderSource
>>> *cmd);
>>>
>>>  void GLAPIENTRY
>>> @@ -203,11 +205,27 @@ void
>>>  _mesa_unmarshal_Flush(struct gl_context *ctx,
>>>                        const struct marshal_cmd_Flush *cmd);
>>>
>>>  void GLAPIENTRY
>>>  _mesa_marshal_BindBuffer(GLenum target, GLuint buffer);
>>>
>>>  void
>>>  _mesa_unmarshal_BindBuffer(struct gl_context *ctx,
>>>                             const struct marshal_cmd_BindBuffer *cmd);
>>>
>>> +void
>>> +_mesa_unmarshal_BufferData(struct gl_context *ctx,
>>> +                           const struct marshal_cmd_BufferData *cmd);
>>> +
>>> +void GLAPIENTRY
>>> +_mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid
>>> * data,
>>> +                         GLenum usage);
>>> +
>>> +void
>>> +_mesa_unmarshal_BufferSubData(struct gl_context *ctx,
>>> +                              const struct marshal_cmd_BufferSubData
>>> *cmd);
>>> +
>>> +void GLAPIENTRY
>>> +_mesa_marshal_BufferSubData(GLenum target, GLintptr offset,
>>> GLsizeiptr size,
>>> +                            const GLvoid * data);
>>> +
>>>  #endif /* MARSHAL_H */
>>>
>>
>>


-- 
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.


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