[Mesa-dev] [PATCH] mesa/marshal: add custom BufferData/BufferSubData marshalling

Timothy Arceri tarceri at itsqueeze.com
Thu Mar 23 12:41:34 UTC 2017



On 23/03/17 23:19, Nicolai Hähnle wrote:
> On 23.03.2017 13:06, Timothy Arceri wrote:
>>
>>
>> On 23/03/17 22:52, Nicolai Hähnle wrote:
>>> On 23.03.2017 07:32, Timothy Arceri wrote:
>>>> GL_AMD_pinned_memory requires memory to be aligned correctly, so
>>>> we skip marshalling in this case. Also copying the data defeats
>>>> the purpose of EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD.
>>>>
>>>> Fixes GL_AMD_pinned_memory piglit tests when glthread is enabled.
>>>> ---
>>>>  src/mapi/glapi/gen/gl_API.xml |   4 +-
>>>>  src/mesa/main/marshal.c       | 125
>>>> ++++++++++++++++++++++++++++++++++++++++++
>>>>  src/mesa/main/marshal.h       |  18 ++++++
>>>>  3 files changed, 145 insertions(+), 2 deletions(-)
>>>>
>>>> diff --git a/src/mapi/glapi/gen/gl_API.xml
>>>> b/src/mapi/glapi/gen/gl_API.xml
>>>> index c1f0f8f..dfaeaaf 100644
>>>> --- a/src/mapi/glapi/gen/gl_API.xml
>>>> +++ b/src/mapi/glapi/gen/gl_API.xml
>>>> @@ -5026,29 +5026,29 @@
>>>>
>>>>      <type name="intptr"   size="4"
>>>> glx_name="CARD32"/>
>>>>      <type name="sizeiptr" size="4"  unsigned="true"
>>>> glx_name="CARD32"/>
>>>>
>>>>      <function name="BindBuffer" es1="1.1" es2="2.0" marshal="custom">
>>>>          <param name="target" type="GLenum"/>
>>>>          <param name="buffer" type="GLuint"/>
>>>>          <glx ignore="true"/>
>>>>      </function>
>>>>
>>>> -    <function name="BufferData" es1="1.1" es2="2.0">
>>>> +    <function name="BufferData" es1="1.1" es2="2.0" marshal="custom">
>>>>          <param name="target" type="GLenum"/>
>>>>          <param name="size" type="GLsizeiptr" counter="true"/>
>>>>          <param name="data" type="const GLvoid *" count="size"
>>>> img_null_flag="true"/>
>>>>          <param name="usage" type="GLenum"/>
>>>>          <glx ignore="true"/>
>>>>      </function>
>>>>
>>>> -    <function name="BufferSubData" es1="1.1" es2="2.0">
>>>> +    <function name="BufferSubData" es1="1.1" es2="2.0"
>>>> marshal="custom">
>>>>          <param name="target" type="GLenum"/>
>>>>          <param name="offset" type="GLintptr"/>
>>>>          <param name="size" type="GLsizeiptr" counter="true"/>
>>>>          <param name="data" type="const GLvoid *" count="size"/>
>>>>          <glx ignore="true"/>
>>>>      </function>
>>>>
>>>>      <function name="DeleteBuffers" es1="1.1" es2="2.0">
>>>>          <param name="n" type="GLsizei" counter="true"/>
>>>>          <param name="buffer" type="const GLuint *" count="n"/>
>>>> diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c
>>>> index f8cad30..35b5314 100644
>>>> --- a/src/mesa/main/marshal.c
>>>> +++ b/src/mesa/main/marshal.c
>>>> @@ -252,11 +252,136 @@ _mesa_marshal_BindBuffer(GLenum target, GLuint
>>>> buffer)
>>>>                                              cmd_size);
>>>>        cmd->target = target;
>>>>        cmd->buffer = buffer;
>>>>        _mesa_post_marshal_hook(ctx);
>>>>     } else {
>>>>        _mesa_glthread_finish(ctx);
>>>>        CALL_BindBuffer(ctx->CurrentServerDispatch, (target, buffer));
>>>>     }
>>>>  }
>>>>
>>>> +/* BufferData: marshalled asynchronously */
>>>> +struct marshal_cmd_BufferData
>>>> +{
>>>> +   struct marshal_cmd_base cmd_base;
>>>> +   GLenum target;
>>>> +   GLsizeiptr size;
>>>> +   GLenum usage;
>>>> +   bool data_null; /* If set, no data follows for "data" */
>>>> +   /* Next size bytes are GLvoid data[size] */
>>>> +};
>>>> +
>>>> +void
>>>> +_mesa_unmarshal_BufferData(struct gl_context *ctx,
>>>> +                           const struct marshal_cmd_BufferData *cmd)
>>>> +{
>>>> +   const GLenum target = cmd->target;
>>>> +   const GLsizeiptr size = cmd->size;
>>>> +   const GLenum usage = cmd->usage;
>>>> +   const char *variable_data = (const char *) (cmd + 1);
>>>> +   const GLvoid *data = (const GLvoid *) variable_data;
>>>> +
>>>> +   if (cmd->data_null)
>>>> +      data = NULL;
>>>> +   else
>>>> +      variable_data += size;
>>>> +
>>>> +   CALL_BufferData(ctx->CurrentServerDispatch, (target, size, data,
>>>> usage));
>>>> +}
>>>> +
>>>> +void GLAPIENTRY
>>>> +_mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid
>>>> * data,
>>>> +                         GLenum usage)
>>>> +{
>>>> +   GET_CURRENT_CONTEXT(ctx);
>>>> +   size_t cmd_size =
>>>> +      sizeof(struct marshal_cmd_BufferData) + (data ? size *2 : 0);
>>>
>>> Why the *2?
>>
>> That's a a typo I thought, I fixed it before sending.
>>
>>>
>>> Also, I didn't notice that before, but I'm concerned that this can break
>>> the alignment of subsequent marshal_cmd structs. It's probably best to
>>> force the alignment in _mesa_glthread_allocate_command, so that this
>>> problem cannot be missed later on in similar situations.
>>
>> You mean as a follow up patch right? We don't want to make a copy here.
>
> Well, better as a preparatory patch, so that the alignment problem is
> never introduced in the first place, but yes.

This code (and I assume other similar code) is already generated 
automatically by gl_marshal.py so there is no regression.


>
> Cheers,
> Nicolai
>
>
>>>
>>> Cheers,
>>> Nicolai
>>>
>>>> +   debug_print_marshal("BufferData");
>>>> +
>>>> +   if (unlikely(size < 0)) {
>>>> +      _mesa_glthread_finish(ctx);
>>>> +      _mesa_error(ctx, GL_INVALID_VALUE, "BufferData(size < 0)");
>>>> +      return;
>>>> +   }
>>>> +
>>>> +   if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
>>>> +       cmd_size <= MARSHAL_MAX_CMD_SIZE) {
>>>> +      struct marshal_cmd_BufferData *cmd =
>>>> +         _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferData,
>>>> +                                         cmd_size);
>>>> +
>>>> +      cmd->target = target;
>>>> +      cmd->size = size;
>>>> +      cmd->usage = usage;
>>>> +      char *variable_data = (char *) (cmd + 1);
>>>> +      cmd->data_null = !data;
>>>> +      if (!cmd->data_null) {
>>>> +         memcpy(variable_data, data, size);
>>>> +         variable_data += size;
>>>> +      }
>>>> +      _mesa_post_marshal_hook(ctx);
>>>> +   } else {
>>>> +      _mesa_glthread_finish(ctx);
>>>> +      CALL_BufferData(ctx->CurrentServerDispatch,
>>>> +                      (target, size, data, usage));
>>>> +   }
>>>> +}
>>>> +
>>>> +/* BufferSubData: marshalled asynchronously */
>>>> +struct marshal_cmd_BufferSubData
>>>> +{
>>>> +   struct marshal_cmd_base cmd_base;
>>>> +   GLenum target;
>>>> +   GLintptr offset;
>>>> +   GLsizeiptr size;
>>>> +   /* Next size bytes are GLvoid data[size] */
>>>> +};
>>>> +
>>>> +void
>>>> +_mesa_unmarshal_BufferSubData(struct gl_context *ctx,
>>>> +                              const struct marshal_cmd_BufferSubData
>>>> *cmd)
>>>> +{
>>>> +   const GLenum target = cmd->target;
>>>> +   const GLintptr offset = cmd->offset;
>>>> +   const GLsizeiptr size = cmd->size;
>>>> +   const char *variable_data = (const char *) (cmd + 1);
>>>> +   const GLvoid *data = (const GLvoid *) variable_data;
>>>> +
>>>> +   variable_data += size;
>>>> +   CALL_BufferSubData(ctx->CurrentServerDispatch,
>>>> +                      (target, offset, size, data));
>>>> +}
>>>> +
>>>> +void GLAPIENTRY
>>>> +_mesa_marshal_BufferSubData(GLenum target, GLintptr offset,
>>>> GLsizeiptr size,
>>>> +                            const GLvoid * data)
>>>> +{
>>>> +   GET_CURRENT_CONTEXT(ctx);
>>>> +   size_t cmd_size = sizeof(struct marshal_cmd_BufferSubData) + size;
>>>> +
>>>> +   debug_print_marshal("BufferSubData");
>>>> +   if (unlikely(size < 0)) {
>>>> +      _mesa_glthread_finish(ctx);
>>>> +      _mesa_error(ctx, GL_INVALID_VALUE, "BufferSubData(size < 0)");
>>>> +      return;
>>>> +   }
>>>> +
>>>> +   if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
>>>> +       cmd_size <= MARSHAL_MAX_CMD_SIZE) {
>>>> +      struct marshal_cmd_BufferSubData *cmd =
>>>> +         _mesa_glthread_allocate_command(ctx,
>>>> DISPATCH_CMD_BufferSubData,
>>>> +                                         cmd_size);
>>>> +      cmd->target = target;
>>>> +      cmd->offset = offset;
>>>> +      cmd->size = size;
>>>> +      char *variable_data = (char *) (cmd + 1);
>>>> +      memcpy(variable_data, data, size);
>>>> +      variable_data += size;
>>>> +      _mesa_post_marshal_hook(ctx);
>>>> +   } else {
>>>> +      _mesa_glthread_finish(ctx);
>>>> +      CALL_BufferSubData(ctx->CurrentServerDispatch,
>>>> +                         (target, offset, size, data));
>>>> +   }
>>>> +}
>>>> +
>>>>  #endif
>>>> diff --git a/src/mesa/main/marshal.h b/src/mesa/main/marshal.h
>>>> index 1b4fd51..4e9a665 100644
>>>> --- a/src/mesa/main/marshal.h
>>>> +++ b/src/mesa/main/marshal.h
>>>> @@ -180,20 +180,22 @@ _mesa_post_marshal_hook(struct gl_context *ctx)
>>>>   */
>>>>  static inline bool
>>>>  _mesa_glthread_is_compat_bind_vertex_array(const struct gl_context
>>>> *ctx)
>>>>  {
>>>>     return ctx->API != API_OPENGL_CORE;
>>>>  }
>>>>
>>>>  struct marshal_cmd_ShaderSource;
>>>>  struct marshal_cmd_Flush;
>>>>  struct marshal_cmd_BindBuffer;
>>>> +struct marshal_cmd_BufferData;
>>>> +struct marshal_cmd_BufferSubData;
>>>>
>>>>  void GLAPIENTRY
>>>>  _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
>>>>                             const GLchar * const *string, const GLint
>>>> *length);
>>>>
>>>>  void
>>>>  _mesa_unmarshal_ShaderSource(struct gl_context *ctx,
>>>>                               const struct marshal_cmd_ShaderSource
>>>> *cmd);
>>>>
>>>>  void GLAPIENTRY
>>>> @@ -203,11 +205,27 @@ void
>>>>  _mesa_unmarshal_Flush(struct gl_context *ctx,
>>>>                        const struct marshal_cmd_Flush *cmd);
>>>>
>>>>  void GLAPIENTRY
>>>>  _mesa_marshal_BindBuffer(GLenum target, GLuint buffer);
>>>>
>>>>  void
>>>>  _mesa_unmarshal_BindBuffer(struct gl_context *ctx,
>>>>                             const struct marshal_cmd_BindBuffer *cmd);
>>>>
>>>> +void
>>>> +_mesa_unmarshal_BufferData(struct gl_context *ctx,
>>>> +                           const struct marshal_cmd_BufferData *cmd);
>>>> +
>>>> +void GLAPIENTRY
>>>> +_mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid
>>>> * data,
>>>> +                         GLenum usage);
>>>> +
>>>> +void
>>>> +_mesa_unmarshal_BufferSubData(struct gl_context *ctx,
>>>> +                              const struct marshal_cmd_BufferSubData
>>>> *cmd);
>>>> +
>>>> +void GLAPIENTRY
>>>> +_mesa_marshal_BufferSubData(GLenum target, GLintptr offset,
>>>> GLsizeiptr size,
>>>> +                            const GLvoid * data);
>>>> +
>>>>  #endif /* MARSHAL_H */
>>>>
>>>
>>>
>
>


More information about the mesa-dev mailing list