[Mesa-dev] [PATCH 4/5] radv: move calculating fragment shader i/os to pipeline.

Dave Airlie airlied at gmail.com
Tue Mar 28 19:11:43 UTC 2017


On 28 March 2017 at 21:05, Alex Smith <asmith at feralinteractive.com> wrote:
> Hi Dave,
>
> This commit is causing some GPU hangs for us, on Polaris cards at least (470
> and 480).
>
> It also causes hangs in Dota 2 (on the initial logo screen at startup).
>
> Seems to be caused by the change to set the SPI_PS_INPUT_CNTL registers with
> radeon_set_context_reg_seq - changing that to use a separate
> radeon_set_context_reg call for each register avoids the hangs here, which
> seems... odd.
>
> Any idea?

Oops, fix pushed, it didn't handle the 0 case properly.

Thanks for reporting!

Dave.


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