[Mesa-dev] [PATCH 4/5] radv: move calculating fragment shader i/os to pipeline.
Alex Smith
asmith at feralinteractive.com
Wed Mar 29 08:25:32 UTC 2017
On 28 March 2017 at 20:11, Dave Airlie <airlied at gmail.com> wrote:
> On 28 March 2017 at 21:05, Alex Smith <asmith at feralinteractive.com> wrote:
> > Hi Dave,
> >
> > This commit is causing some GPU hangs for us, on Polaris cards at least
> (470
> > and 480).
> >
> > It also causes hangs in Dota 2 (on the initial logo screen at startup).
> >
> > Seems to be caused by the change to set the SPI_PS_INPUT_CNTL registers
> with
> > radeon_set_context_reg_seq - changing that to use a separate
> > radeon_set_context_reg call for each register avoids the hangs here,
> which
> > seems... odd.
> >
> > Any idea?
>
> Oops, fix pushed, it didn't handle the 0 case properly.
>
> Thanks for reporting!
>
Can confirm that fixes it, thanks!
Alex
>
> Dave.
>
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