[Mesa-dev] [PATCH 4/4] mesa: remove MESA_GLSL=opt

Timothy Arceri tarceri at itsqueeze.com
Thu Mar 30 11:26:13 UTC 2017


This is unused.
---
 docs/shading.html         |  1 -
 src/mesa/main/mtypes.h    | 15 +++++++--------
 src/mesa/main/shaderapi.c |  2 --
 3 files changed, 7 insertions(+), 11 deletions(-)

diff --git a/docs/shading.html b/docs/shading.html
index cd01af0..7e3d2e4 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -43,21 +43,20 @@ Contents
 The <b>MESA_GLSL</b> environment variable can be set to a comma-separated
 list of keywords to control some aspects of the GLSL compiler and shader
 execution.  These are generally used for debugging.
 </p>
 <ul>
 <li><b>dump</b> - print GLSL shader code to stdout at link time
 <li><b>log</b> - log all GLSL shaders to files.
     The filenames will be "shader_X.vert" or "shader_X.frag" where X
     the shader ID.
 <li><b>cache_info</b> - print debug information about shader cache
-<li><b>opt</b> - force compiler optimizations
 <li><b>uniform</b> - print message to stdout when glUniform is called
 <li><b>nopvert</b> - force vertex shaders to be a simple shader that just transforms
     the vertex position with ftransform() and passes through the color and
     texcoord[0] attributes.
 <li><b>nopfrag</b> - force fragment shader to be a simple shader that passes
     through the color attribute.
 <li><b>useprog</b> - log glUseProgram calls to stderr
 </ul>
 <p>
 Example:  export MESA_GLSL=dump,nopt
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index daccb2b..e4c6771 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2876,28 +2876,27 @@ struct gl_shader_program
 
    /* True if any of the fragment shaders attached to this program use:
     * #extension ARB_fragment_coord_conventions: enable
     */
    GLboolean ARB_fragment_coord_conventions_enable;
 };   
 
 
 #define GLSL_DUMP      0x1  /**< Dump shaders to stdout */
 #define GLSL_LOG       0x2  /**< Write shaders to files */
-#define GLSL_OPT       0x4  /**< Force optimizations (override pragmas) */
-#define GLSL_UNIFORMS  0x8  /**< Print glUniform calls */
-#define GLSL_NOP_VERT 0x10  /**< Force no-op vertex shaders */
-#define GLSL_NOP_FRAG 0x20  /**< Force no-op fragment shaders */
-#define GLSL_USE_PROG 0x40  /**< Log glUseProgram calls */
-#define GLSL_REPORT_ERRORS 0x80  /**< Print compilation errors */
-#define GLSL_DUMP_ON_ERROR 0x100 /**< Dump shaders to stderr on compile error */
-#define GLSL_CACHE_INFO 0x200 /**< Print debug information about shader cache */
+#define GLSL_UNIFORMS  0x4  /**< Print glUniform calls */
+#define GLSL_NOP_VERT  0x8  /**< Force no-op vertex shaders */
+#define GLSL_NOP_FRAG 0x10  /**< Force no-op fragment shaders */
+#define GLSL_USE_PROG 0x20  /**< Log glUseProgram calls */
+#define GLSL_REPORT_ERRORS 0x40  /**< Print compilation errors */
+#define GLSL_DUMP_ON_ERROR 0x80 /**< Dump shaders to stderr on compile error */
+#define GLSL_CACHE_INFO 0x100 /**< Print debug information about shader cache */
 
 
 /**
  * Context state for GLSL vertex/fragment shaders.
  * Extended to support pipeline object
  */
 struct gl_pipeline_object
 {
    /** Name of the pipeline object as received from glGenProgramPipelines.
     * It would be 0 for shaders without separate shader objects.
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 3d77448..187475f 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -76,22 +76,20 @@ _mesa_get_shader_flags(void)
       else if (strstr(env, "dump"))
          flags |= GLSL_DUMP;
       if (strstr(env, "log"))
          flags |= GLSL_LOG;
       if (strstr(env, "cache_info"))
          flags |= GLSL_CACHE_INFO;
       if (strstr(env, "nopvert"))
          flags |= GLSL_NOP_VERT;
       if (strstr(env, "nopfrag"))
          flags |= GLSL_NOP_FRAG;
-      else if (strstr(env, "opt"))
-         flags |= GLSL_OPT;
       if (strstr(env, "uniform"))
          flags |= GLSL_UNIFORMS;
       if (strstr(env, "useprog"))
          flags |= GLSL_USE_PROG;
       if (strstr(env, "errors"))
          flags |= GLSL_REPORT_ERRORS;
    }
 
    return flags;
 }
-- 
2.9.3



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