[Mesa-dev] [PATCH 4/4] mesa: remove MESA_GLSL=opt
Nicolai Hähnle
nhaehnle at gmail.com
Thu Mar 30 13:29:05 UTC 2017
On 30.03.2017 13:26, Timothy Arceri wrote:
> This is unused.
> ---
> docs/shading.html | 1 -
> src/mesa/main/mtypes.h | 15 +++++++--------
> src/mesa/main/shaderapi.c | 2 --
> 3 files changed, 7 insertions(+), 11 deletions(-)
>
> diff --git a/docs/shading.html b/docs/shading.html
> index cd01af0..7e3d2e4 100644
> --- a/docs/shading.html
> +++ b/docs/shading.html
> @@ -43,21 +43,20 @@ Contents
> The <b>MESA_GLSL</b> environment variable can be set to a comma-separated
> list of keywords to control some aspects of the GLSL compiler and shader
> execution. These are generally used for debugging.
> </p>
> <ul>
> <li><b>dump</b> - print GLSL shader code to stdout at link time
> <li><b>log</b> - log all GLSL shaders to files.
> The filenames will be "shader_X.vert" or "shader_X.frag" where X
> the shader ID.
> <li><b>cache_info</b> - print debug information about shader cache
> -<li><b>opt</b> - force compiler optimizations
> <li><b>uniform</b> - print message to stdout when glUniform is called
> <li><b>nopvert</b> - force vertex shaders to be a simple shader that just transforms
> the vertex position with ftransform() and passes through the color and
> texcoord[0] attributes.
> <li><b>nopfrag</b> - force fragment shader to be a simple shader that passes
> through the color attribute.
> <li><b>useprog</b> - log glUseProgram calls to stderr
> </ul>
> <p>
> Example: export MESA_GLSL=dump,nopt
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index daccb2b..e4c6771 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2876,28 +2876,27 @@ struct gl_shader_program
>
> /* True if any of the fragment shaders attached to this program use:
> * #extension ARB_fragment_coord_conventions: enable
> */
> GLboolean ARB_fragment_coord_conventions_enable;
> };
>
>
> #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
> #define GLSL_LOG 0x2 /**< Write shaders to files */
> -#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
> -#define GLSL_UNIFORMS 0x8 /**< Print glUniform calls */
> -#define GLSL_NOP_VERT 0x10 /**< Force no-op vertex shaders */
> -#define GLSL_NOP_FRAG 0x20 /**< Force no-op fragment shaders */
> -#define GLSL_USE_PROG 0x40 /**< Log glUseProgram calls */
> -#define GLSL_REPORT_ERRORS 0x80 /**< Print compilation errors */
> -#define GLSL_DUMP_ON_ERROR 0x100 /**< Dump shaders to stderr on compile error */
> -#define GLSL_CACHE_INFO 0x200 /**< Print debug information about shader cache */
> +#define GLSL_UNIFORMS 0x4 /**< Print glUniform calls */
> +#define GLSL_NOP_VERT 0x8 /**< Force no-op vertex shaders */
> +#define GLSL_NOP_FRAG 0x10 /**< Force no-op fragment shaders */
> +#define GLSL_USE_PROG 0x20 /**< Log glUseProgram calls */
> +#define GLSL_REPORT_ERRORS 0x40 /**< Print compilation errors */
> +#define GLSL_DUMP_ON_ERROR 0x80 /**< Dump shaders to stderr on compile error */
> +#define GLSL_CACHE_INFO 0x100 /**< Print debug information about shader cache */
I think it's nicer to just leave a gap (clearly marked with a comment)
to reduce noise in the diffs. Just something to keep in mind for the future.
The series is
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
>
> /**
> * Context state for GLSL vertex/fragment shaders.
> * Extended to support pipeline object
> */
> struct gl_pipeline_object
> {
> /** Name of the pipeline object as received from glGenProgramPipelines.
> * It would be 0 for shaders without separate shader objects.
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 3d77448..187475f 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -76,22 +76,20 @@ _mesa_get_shader_flags(void)
> else if (strstr(env, "dump"))
> flags |= GLSL_DUMP;
> if (strstr(env, "log"))
> flags |= GLSL_LOG;
> if (strstr(env, "cache_info"))
> flags |= GLSL_CACHE_INFO;
> if (strstr(env, "nopvert"))
> flags |= GLSL_NOP_VERT;
> if (strstr(env, "nopfrag"))
> flags |= GLSL_NOP_FRAG;
> - else if (strstr(env, "opt"))
> - flags |= GLSL_OPT;
> if (strstr(env, "uniform"))
> flags |= GLSL_UNIFORMS;
> if (strstr(env, "useprog"))
> flags |= GLSL_USE_PROG;
> if (strstr(env, "errors"))
> flags |= GLSL_REPORT_ERRORS;
> }
>
> return flags;
> }
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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