[Mesa-dev] [PATCH 4/4] mesa: remove MESA_GLSL=opt
Emil Velikov
emil.l.velikov at gmail.com
Thu Mar 30 14:22:40 UTC 2017
On 30 March 2017 at 12:26, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> This is unused.
> ---
> docs/shading.html | 1 -
> src/mesa/main/mtypes.h | 15 +++++++--------
> src/mesa/main/shaderapi.c | 2 --
> 3 files changed, 7 insertions(+), 11 deletions(-)
>
> diff --git a/docs/shading.html b/docs/shading.html
> index cd01af0..7e3d2e4 100644
> --- a/docs/shading.html
> +++ b/docs/shading.html
> @@ -43,21 +43,20 @@ Contents
> The <b>MESA_GLSL</b> environment variable can be set to a comma-separated
> list of keywords to control some aspects of the GLSL compiler and shader
> execution. These are generally used for debugging.
> </p>
> <ul>
> <li><b>dump</b> - print GLSL shader code to stdout at link time
> <li><b>log</b> - log all GLSL shaders to files.
> The filenames will be "shader_X.vert" or "shader_X.frag" where X
> the shader ID.
> <li><b>cache_info</b> - print debug information about shader cache
> -<li><b>opt</b> - force compiler optimizations
Please add a note in docs/relnotes/17.1.0.html Changes section.
Be that squashed or directly push a follow-up patch.
Reviewed-by: Emil Velikov <emli.velikov at collabora.com>
-Emil
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