[Mesa-dev] [PATCH 4/4] mesa: remove MESA_GLSL=opt

Emil Velikov emil.l.velikov at gmail.com
Thu Mar 30 14:22:40 UTC 2017


On 30 March 2017 at 12:26, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> This is unused.
> ---
>  docs/shading.html         |  1 -
>  src/mesa/main/mtypes.h    | 15 +++++++--------
>  src/mesa/main/shaderapi.c |  2 --
>  3 files changed, 7 insertions(+), 11 deletions(-)
>
> diff --git a/docs/shading.html b/docs/shading.html
> index cd01af0..7e3d2e4 100644
> --- a/docs/shading.html
> +++ b/docs/shading.html
> @@ -43,21 +43,20 @@ Contents
>  The <b>MESA_GLSL</b> environment variable can be set to a comma-separated
>  list of keywords to control some aspects of the GLSL compiler and shader
>  execution.  These are generally used for debugging.
>  </p>
>  <ul>
>  <li><b>dump</b> - print GLSL shader code to stdout at link time
>  <li><b>log</b> - log all GLSL shaders to files.
>      The filenames will be "shader_X.vert" or "shader_X.frag" where X
>      the shader ID.
>  <li><b>cache_info</b> - print debug information about shader cache
> -<li><b>opt</b> - force compiler optimizations

Please add a note in docs/relnotes/17.1.0.html  Changes section.
Be that squashed or directly push a follow-up patch.

Reviewed-by: Emil Velikov <emli.velikov at collabora.com>

-Emil


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