[Mesa-dev] [PATCH 12/14] mesa/main/ff_frag: Use compressed fog mode.
Gustaw Smolarczyk
wielkiegie at gmail.com
Thu Mar 30 18:09:31 UTC 2017
Signed-off-by: Gustaw Smolarczyk <wielkiegie at gmail.com>
---
src/mesa/main/ff_fragment_shader.cpp | 18 +-----------------
1 file changed, 1 insertion(+), 17 deletions(-)
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index e1fe9b58c0..bdbefc7880 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -117,21 +117,6 @@ struct state_key {
} unit[MAX_TEXTURE_COORD_UNITS];
};
-#define FOG_NONE 0
-#define FOG_LINEAR 1
-#define FOG_EXP 2
-#define FOG_EXP2 3
-
-static GLuint translate_fog_mode( GLenum mode )
-{
- switch (mode) {
- case GL_LINEAR: return FOG_LINEAR;
- case GL_EXP: return FOG_EXP;
- case GL_EXP2: return FOG_EXP2;
- default: return FOG_NONE;
- }
-}
-
#define OPR_SRC_COLOR 0
#define OPR_ONE_MINUS_SRC_COLOR 1
#define OPR_SRC_ALPHA 2
@@ -446,8 +431,7 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
}
/* _NEW_FOG */
- if (ctx->Fog.Enabled)
- key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
+ key->fog_mode = ctx->Fog._PackedEnabledMode;
/* _NEW_BUFFERS */
key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
--
2.12.1
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