[Mesa-dev] [PATCH] [RFC v3] mesa/glthread: Call unmarshal_batch directly in glthread_finish

Nicolai Hähnle nhaehnle at gmail.com
Fri Mar 31 06:05:16 UTC 2017


On 30.03.2017 14:20, Bartosz Tomczyk wrote:
> Thanks Nicolai,
>
> Adding Timothy who seems most active on glthread topic.
>
> Guys, do you think we can land this, with above comments addressed?

Well, Edmondo's testing suggests the performance looks good, so I'd say 
go for it, and we'll see if anything regresses.

Cheers,
Nicolai


>
> On Thu, Mar 30, 2017 at 1:40 PM, Nicolai Hähnle <nhaehnle at gmail.com
> <mailto:nhaehnle at gmail.com>> wrote:
>
>     On 30.03.2017 10:30, Bartosz Tomczyk wrote:
>
>         Thank you guys for testing.
>
>         I'll address all issues in next patch if we decide to merge it.
>
>         Nicolai,
>
>         Could you comment on _glapi_{get/set}_dispatch part. I'm not
>         familiar with it and I'm not sure if it's correct.
>
>
>     It looks good to me.
>
>     Cheers,
>     Nicolai
>
>
>         On Thu, Mar 30, 2017 at 5:38 AM, Michel Dänzer
>         <michel at daenzer.net <mailto:michel at daenzer.net>
>         <mailto:michel at daenzer.net <mailto:michel at daenzer.net>>> wrote:
>
>             On 30/03/17 02:31 AM, Bartosz Tomczyk wrote:
>             > Call it directly when batch queue is empty. This avoids
>         costly thread
>             > synchronisation. With this fix games that previously regressed
>             > with mesa_glthread=true like xonotic or grid autosport.
>
>             The second sentence here is missing a verb (at least).
>
>
>             --
>             Earthling Michel Dänzer               |
>          http://www.amd.com
>             Libre software enthusiast             |             Mesa and
>         X developer
>
>
>
>
>     --
>     Lerne, wie die Welt wirklich ist,
>     Aber vergiss niemals, wie sie sein sollte.
>
>


-- 
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.


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