[Mesa-dev] [PATCH] [RFC v3] mesa/glthread: Call unmarshal_batch directly in glthread_finish
Bartosz Tomczyk
bartosz.tomczyk86 at gmail.com
Thu Mar 30 12:20:05 UTC 2017
Thanks Nicolai,
Adding Timothy who seems most active on glthread topic.
Guys, do you think we can land this, with above comments addressed?
On Thu, Mar 30, 2017 at 1:40 PM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> On 30.03.2017 10:30, Bartosz Tomczyk wrote:
>
>> Thank you guys for testing.
>>
>> I'll address all issues in next patch if we decide to merge it.
>>
>> Nicolai,
>>
>> Could you comment on _glapi_{get/set}_dispatch part. I'm not
>> familiar with it and I'm not sure if it's correct.
>>
>
> It looks good to me.
>
> Cheers,
> Nicolai
>
>
>> On Thu, Mar 30, 2017 at 5:38 AM, Michel Dänzer <michel at daenzer.net
>> <mailto:michel at daenzer.net>> wrote:
>>
>> On 30/03/17 02:31 AM, Bartosz Tomczyk wrote:
>> > Call it directly when batch queue is empty. This avoids costly
>> thread
>> > synchronisation. With this fix games that previously regressed
>> > with mesa_glthread=true like xonotic or grid autosport.
>>
>> The second sentence here is missing a verb (at least).
>>
>>
>> --
>> Earthling Michel Dänzer |
>> http://www.amd.com
>> Libre software enthusiast | Mesa and X
>> developer
>>
>>
>>
>
> --
> Lerne, wie die Welt wirklich ist,
> Aber vergiss niemals, wie sie sein sollte.
>
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