[Mesa-dev] [PATCH] i965: Don't allocate uniform space for samplers

Timothy Arceri tarceri at itsqueeze.com
Mon May 1 22:12:15 UTC 2017


On 01/05/17 19:57, Samuel Pitoiset wrote:
> Thanks for fixing this. I guess "glsl: set vector_elements to 1 for 
> samplers" can now be applied without breaking the world? :-)

Yes you should be able to push it again (although wouldn't hurt to give 
it a run in Jenkins first). I didn't realize the patch was reverted 
until after I pushed my patch.

> 
> On 04/30/2017 08:55 AM, Timothy Arceri wrote:
>> Samplers are encoded into the instruction word, so there's no need to
>> make space in the uniform file.
>>
>> Previously matrix_columns and vector_elements were set to 0, making this
>> else case a no-op. Commit 75a31a20af26 changed that, causing malloc
>> corruption in thousands of tests on i965.
>>
>> Fixes: 75a31a20af26 ("glsl: set vector_elements to 1 for samplers")
>>
>> Cc: Matt Turner <mattst88 at gmail.com>
>> Cc: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>>   src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 2 +-
>>   1 file changed, 1 insertion(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp 
>> b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
>> index f35e8f8..f0bccac 100644
>> --- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
>> +++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
>> @@ -128,21 +128,21 @@ brw_nir_setup_glsl_uniform(gl_shader_stage 
>> stage, nir_variable *var,
>>       * gl_uniform_storage structs for each subcomponent that
>>       * glGetUniformLocation() could name.  We know it's been set up 
>> in the same
>>       * order we'd walk the type, so walk the list of storage and find 
>> anything
>>       * with our name, or the prefix of a component that starts with 
>> our name.
>>       */
>>      unsigned uniform_index = var->data.driver_location / 4;
>>      for (unsigned u = 0; u < prog->sh.data->NumUniformStorage; u++) {
>>         struct gl_uniform_storage *storage =
>>            &prog->sh.data->UniformStorage[u];
>> -      if (storage->builtin)
>> +      if (storage->builtin || storage->type->is_sampler())
>>            continue;
>>         if (strncmp(var->name, storage->name, namelen) != 0 ||
>>             (storage->name[namelen] != 0 &&
>>              storage->name[namelen] != '.' &&
>>              storage->name[namelen] != '[')) {
>>            continue;
>>         }
>>         if (storage->type->is_image()) {
>>


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