[Mesa-dev] [PATCH] i965: Don't allocate uniform space for samplers
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue May 2 14:59:41 UTC 2017
On 05/02/2017 12:12 AM, Timothy Arceri wrote:
> On 01/05/17 19:57, Samuel Pitoiset wrote:
>> Thanks for fixing this. I guess "glsl: set vector_elements to 1 for
>> samplers" can now be applied without breaking the world? :-)
>
> Yes you should be able to push it again (although wouldn't hurt to give
> it a run in Jenkins first). I didn't realize the patch was reverted
> until after I pushed my patch.
Sure. I will try with Jenkins. Thanks again for the fix.
>
>>
>> On 04/30/2017 08:55 AM, Timothy Arceri wrote:
>>> Samplers are encoded into the instruction word, so there's no need to
>>> make space in the uniform file.
>>>
>>> Previously matrix_columns and vector_elements were set to 0, making this
>>> else case a no-op. Commit 75a31a20af26 changed that, causing malloc
>>> corruption in thousands of tests on i965.
>>>
>>> Fixes: 75a31a20af26 ("glsl: set vector_elements to 1 for samplers")
>>>
>>> Cc: Matt Turner <mattst88 at gmail.com>
>>> Cc: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>>> ---
>>> src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 2 +-
>>> 1 file changed, 1 insertion(+), 1 deletion(-)
>>>
>>> diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
>>> b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
>>> index f35e8f8..f0bccac 100644
>>> --- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
>>> +++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
>>> @@ -128,21 +128,21 @@ brw_nir_setup_glsl_uniform(gl_shader_stage
>>> stage, nir_variable *var,
>>> * gl_uniform_storage structs for each subcomponent that
>>> * glGetUniformLocation() could name. We know it's been set up
>>> in the same
>>> * order we'd walk the type, so walk the list of storage and
>>> find anything
>>> * with our name, or the prefix of a component that starts with
>>> our name.
>>> */
>>> unsigned uniform_index = var->data.driver_location / 4;
>>> for (unsigned u = 0; u < prog->sh.data->NumUniformStorage; u++) {
>>> struct gl_uniform_storage *storage =
>>> &prog->sh.data->UniformStorage[u];
>>> - if (storage->builtin)
>>> + if (storage->builtin || storage->type->is_sampler())
>>> continue;
>>> if (strncmp(var->name, storage->name, namelen) != 0 ||
>>> (storage->name[namelen] != 0 &&
>>> storage->name[namelen] != '.' &&
>>> storage->name[namelen] != '[')) {
>>> continue;
>>> }
>>> if (storage->type->is_image()) {
>>>
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