[Mesa-dev] [PATCH 4/5] glsl: Don't allow redefining builtin functions on GLSL 1.00.
Eric Anholt
eric at anholt.net
Tue May 2 17:36:09 UTC 2017
The spec text cited above says you can't, but only the GLSL 3.00 (redefine
or overload) case was implemented.
Fixes dEQP scoping.invalid.redefine_builtin_fragment/vertex.
---
src/compiler/glsl/ast_to_hir.cpp | 15 +++++++++++++--
1 file changed, 13 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 58088cec0d3a..b96c45f38d2d 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5666,16 +5666,27 @@ ast_function::hir(exec_list *instructions,
* "User code can overload the built-in functions but cannot redefine
* them."
*/
- if (state->es_shader && state->language_version >= 300) {
+ if (state->es_shader) {
/* Local shader has no exact candidates; check the built-ins. */
_mesa_glsl_initialize_builtin_functions();
- if (_mesa_glsl_has_builtin_function(name)) {
+ if (state->language_version >= 300 &&
+ _mesa_glsl_has_builtin_function(name)) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(& loc, state,
"A shader cannot redefine or overload built-in "
"function `%s' in GLSL ES 3.00", name);
return NULL;
}
+
+ if (state->language_version == 100) {
+ ir_function_signature *sig =
+ _mesa_glsl_find_builtin_function(state, name, &hir_parameters);
+ if (sig && sig->is_builtin()) {
+ _mesa_glsl_error(& loc, state,
+ "A shader cannot redefine built-in "
+ "function `%s' in GLSL ES 1.00", name);
+ }
+ }
}
/* Verify that this function's signature either doesn't match a previously
--
2.11.0
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