[Mesa-dev] [PATCH 4/5] glsl: Don't allow redefining builtin functions on GLSL 1.00.
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue May 2 20:39:23 UTC 2017
Except a nitpick on patch 1, patches 1-4 are:
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
On 05/02/2017 07:36 PM, Eric Anholt wrote:
> The spec text cited above says you can't, but only the GLSL 3.00 (redefine
> or overload) case was implemented.
>
> Fixes dEQP scoping.invalid.redefine_builtin_fragment/vertex.
> ---
> src/compiler/glsl/ast_to_hir.cpp | 15 +++++++++++++--
> 1 file changed, 13 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index 58088cec0d3a..b96c45f38d2d 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -5666,16 +5666,27 @@ ast_function::hir(exec_list *instructions,
> * "User code can overload the built-in functions but cannot redefine
> * them."
> */
> - if (state->es_shader && state->language_version >= 300) {
> + if (state->es_shader) {
> /* Local shader has no exact candidates; check the built-ins. */
> _mesa_glsl_initialize_builtin_functions();
> - if (_mesa_glsl_has_builtin_function(name)) {
> + if (state->language_version >= 300 &&
> + _mesa_glsl_has_builtin_function(name)) {
> YYLTYPE loc = this->get_location();
> _mesa_glsl_error(& loc, state,
> "A shader cannot redefine or overload built-in "
> "function `%s' in GLSL ES 3.00", name);
> return NULL;
> }
> +
> + if (state->language_version == 100) {
> + ir_function_signature *sig =
> + _mesa_glsl_find_builtin_function(state, name, &hir_parameters);
> + if (sig && sig->is_builtin()) {
> + _mesa_glsl_error(& loc, state,
> + "A shader cannot redefine built-in "
> + "function `%s' in GLSL ES 1.00", name);
> + }
> + }
> }
>
> /* Verify that this function's signature either doesn't match a previously
>
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