[Mesa-dev] [PATCH v3 05/32] glsl: make count_attribute_slots() returns 1 for samplers/images
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue May 2 20:53:26 UTC 2017
For packed varyings.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/compiler/glsl_types.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 89f611d0cb..23f45630af 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -1963,6 +1963,8 @@ glsl_type::count_attribute_slots(bool is_vertex_input) const
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
return this->matrix_columns;
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_UINT64:
@@ -1985,8 +1987,6 @@ glsl_type::count_attribute_slots(bool is_vertex_input) const
return this->length * this->fields.array->count_attribute_slots(is_vertex_input);
case GLSL_TYPE_FUNCTION:
- case GLSL_TYPE_SAMPLER:
- case GLSL_TYPE_IMAGE:
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_VOID:
case GLSL_TYPE_SUBROUTINE:
--
2.12.2
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