[Mesa-dev] [PATCH v3 06/32] glsl: make sampler/image scalar types
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue May 2 20:53:27 UTC 2017
As a side effect, this will magically fix std140/std430 interfaces
for bindless samplers/images and will help for implementing the
explicit conversions with constructors.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/compiler/glsl_types.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index a61a522b1e..85892f8cb9 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -441,7 +441,7 @@ struct glsl_type {
{
return (vector_elements == 1)
&& (base_type >= GLSL_TYPE_UINT)
- && (base_type <= GLSL_TYPE_BOOL);
+ && (base_type <= GLSL_TYPE_IMAGE);
}
/**
--
2.12.2
More information about the mesa-dev
mailing list