[Mesa-dev] [PATCH v3 16/32] glsl: allow bindless samplers/images as varying variables
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue May 2 20:53:37 UTC 2017
>From section 4.3.4 of the ARB_bindless_texture spec:
"(modify third paragraph of the section to allow sampler and image
types) ... Vertex shader inputs can only be float,
single-precision floating-point scalars, single-precision
floating-point vectors, matrices, signed and unsigned integers
and integer vectors, sampler and image types."
>From section 4.3.6 of the ARB_bindless_texture spec:
"Output variables can only be floating-point scalars,
floating-point vectors, matrices, signed or unsigned integers or
integer vectors, sampler or image types, or arrays or structures
of any these."
v3: - add spec comment
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com> (v2)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com> (v2)
---
src/compiler/glsl/ast_to_hir.cpp | 20 ++++++++++++++++++++
1 file changed, 20 insertions(+)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 0449345174..9c7cfe6d6d 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -3999,6 +3999,21 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
* Similar text exists in the GLSL ES 3.00 spec, except that the GLSL ES
* 3.00 spec allows structs as well. Varying structs are also allowed
* in GLSL 1.50.
+ *
+ * From section 4.3.4 of the ARB_bindless_texture spec:
+ *
+ * "(modify third paragraph of the section to allow sampler and image
+ * types) ... Vertex shader inputs can only be float,
+ * single-precision floating-point scalars, single-precision
+ * floating-point vectors, matrices, signed and unsigned integers
+ * and integer vectors, sampler and image types."
+ *
+ * From section 4.3.6 of the ARB_bindless_texture spec:
+ *
+ * "Output variables can only be floating-point scalars,
+ * floating-point vectors, matrices, signed or unsigned integers or
+ * integer vectors, sampler or image types, or arrays or structures
+ * of any these."
*/
switch (var->type->without_array()->base_type) {
case GLSL_TYPE_FLOAT:
@@ -4022,6 +4037,11 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
break;
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
+ if (state->has_bindless())
+ break;
+ /* fallthrough */
default:
_mesa_glsl_error(loc, state, "illegal type for a varying variable");
break;
--
2.12.2
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