[Mesa-dev] [PATCH v3 17/32] glsl: allow bindless samplers/images as vertex shader inputs

Samuel Pitoiset samuel.pitoiset at gmail.com
Tue May 2 20:53:38 UTC 2017


>From section 4.3.4 of the ARB_bindless_texture spec:

   "(modify third paragraph of the section to allow sampler and
    image types) ...  Vertex shader inputs can only be float,
    single-precision floating-point scalars, single-precision
    floating-point vectors, matrices, signed and unsigned integers
    and integer vectors, sampler and image types."

v3: - update spec comment formatting

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com> (v2)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com> (v2)
---
 src/compiler/glsl/ast_to_hir.cpp | 14 ++++++++++++++
 1 file changed, 14 insertions(+)

diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 9c7cfe6d6d..34d629eb1f 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5096,6 +5096,14 @@ ast_declarator_list::hir(exec_list *instructions,
              *    vectors, matrices, signed and unsigned integers and integer
              *    vectors. Vertex shader inputs cannot be arrays or
              *    structures."
+             *
+             * From section 4.3.4 of the ARB_bindless_texture spec:
+             *
+             *    "(modify third paragraph of the section to allow sampler and
+             *    image types) ...  Vertex shader inputs can only be float,
+             *    single-precision floating-point scalars, single-precision
+             *    floating-point vectors, matrices, signed and unsigned
+             *    integers and integer vectors, sampler and image types."
              */
             const glsl_type *check_type = var->type->without_array();
 
@@ -5112,6 +5120,12 @@ ast_declarator_list::hir(exec_list *instructions,
             case GLSL_TYPE_DOUBLE:
                if (check_type->is_double() && (state->is_version(410, 0) || state->ARB_vertex_attrib_64bit_enable))
                   break;
+            case GLSL_TYPE_SAMPLER:
+               if (check_type->is_sampler() && state->has_bindless())
+                  break;
+            case GLSL_TYPE_IMAGE:
+               if (check_type->is_image() && state->has_bindless())
+                  break;
             /* FALLTHROUGH */
             default:
                _mesa_glsl_error(& loc, state,
-- 
2.12.2



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