[Mesa-dev] [PATCH v3 19/32] glsl: relax bindless sampler arrays indexing
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue May 2 20:53:40 UTC 2017
>From section 4.1.7 of the ARB_bindless_texture spec:
"Samplers aggregated into arrays within a shader (using square
brackets []) can be indexed with arbitrary integer expressions."
v3: - update spec comment formatting
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com> (v2)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com> (v2)
---
src/compiler/glsl/ast_array_index.cpp | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/ast_array_index.cpp b/src/compiler/glsl/ast_array_index.cpp
index dfa44b703d..f6b7a64a28 100644
--- a/src/compiler/glsl/ast_array_index.cpp
+++ b/src/compiler/glsl/ast_array_index.cpp
@@ -299,12 +299,18 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
* values must not diverge between shader invocations run together. If the
* values *do* diverge, then the behavior of the operation requiring a
* dynamically uniform expression is undefined.
+ *
+ * From section 4.1.7 of the ARB_bindless_texture spec:
+ *
+ * "Samplers aggregated into arrays within a shader (using square
+ * brackets []) can be indexed with arbitrary integer expressions."
*/
if (array->type->without_array()->is_sampler()) {
if (!state->is_version(400, 320) &&
!state->ARB_gpu_shader5_enable &&
!state->EXT_gpu_shader5_enable &&
- !state->OES_gpu_shader5_enable) {
+ !state->OES_gpu_shader5_enable &&
+ !state->has_bindless()) {
if (state->is_version(130, 300))
_mesa_glsl_error(&loc, state,
"sampler arrays indexed with non-constant "
--
2.12.2
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