[Mesa-dev] [PATCH v3 18/32] glsl: reject bindless samplers/images frag inputs without 'flat'

Samuel Pitoiset samuel.pitoiset at gmail.com
Tue May 2 20:53:39 UTC 2017


>From section 4.3.4 of the ARB_bindless_texture spec

   "(modify last paragraph, p. 35, allowing samplers and images as
    fragment shader inputs) ... Fragment inputs can only be signed
    and unsigned integers and integer vectors, floating point scalars,
    floating-point vectors, matrices, sampler and image types, or
    arrays or structures of these.  Fragment shader inputs that are
    signed or unsigned integers, integer vectors, or any
    double-precision floating- point type, or any sampler or image
    type must be qualified with the interpolation qualifier "flat"."

v3: - update spec comment formatting

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com> (v2)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com> (v2)
---
 src/compiler/glsl/ast_to_hir.cpp | 20 ++++++++++++++++++++
 1 file changed, 20 insertions(+)

diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 34d629eb1f..9f4f25de63 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -2995,6 +2995,26 @@ validate_fragment_flat_interpolation_input(struct _mesa_glsl_parse_state *state,
       _mesa_glsl_error(loc, state, "if a fragment input is (or contains) "
                        "a double, then it must be qualified with 'flat'");
    }
+
+   /* Bindless sampler/image fragment inputs must be qualified with 'flat'.
+    *
+    * From section 4.3.4 of the ARB_bindless_texture spec:
+    *
+    *    "(modify last paragraph, p. 35, allowing samplers and images as
+    *     fragment shader inputs) ... Fragment inputs can only be signed and
+    *     unsigned integers and integer vectors, floating point scalars,
+    *     floating-point vectors, matrices, sampler and image types, or arrays
+    *     or structures of these.  Fragment shader inputs that are signed or
+    *     unsigned integers, integer vectors, or any double-precision floating-
+    *     point type, or any sampler or image type must be qualified with the
+    *     interpolation qualifier "flat"."
+    */
+   if (state->has_bindless()
+       && (var_type->contains_sampler() || var_type->contains_image())) {
+      _mesa_glsl_error(loc, state, "if a fragment input is (or contains) "
+                       "a bindless sampler (or image), then it must be "
+                       "qualified with 'flat'");
+   }
 }
 
 static void
-- 
2.12.2



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