[Mesa-dev] [PATCH v3 23/32] glsl: allow bindless samplers/images to be initialized

Samuel Pitoiset samuel.pitoiset at gmail.com
Tue May 2 20:53:44 UTC 2017


>From section 4.1.7 of the ARB_bindless_texture spec:

   "Samplers may be declared as shader inputs and outputs, as uniform
    variables, as temporary variables, and as function parameters."

>From section 4.1.X of the ARB_bindless_texture spec:

   "Images may be declared as shader inputs and outputs, as uniform
    variables, as temporary variables, and as function parameters."

v3: - add spec comment
    - update the glsl error message

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
 src/compiler/glsl/ast_to_hir.cpp | 17 ++++++++++++++---
 1 file changed, 14 insertions(+), 3 deletions(-)

diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 855db93b40..54e25f13c5 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -4332,11 +4332,22 @@ process_initializer(ir_variable *var, ast_declaration *decl,
     *    "Opaque variables [...] are initialized only through the
     *     OpenGL API; they cannot be declared with an initializer in a
     *     shader."
+    *
+    * From section 4.1.7 of the ARB_bindless_texture spec:
+    *
+    *    "Samplers may be declared as shader inputs and outputs, as uniform
+    *     variables, as temporary variables, and as function parameters."
+    *
+    * From section 4.1.X of the ARB_bindless_texture spec:
+    *
+    *    "Images may be declared as shader inputs and outputs, as uniform
+    *     variables, as temporary variables, and as function parameters."
     */
-   if (var->type->contains_opaque()) {
+   if (var->type->contains_atomic() ||
+       (!state->has_bindless() && var->type->contains_opaque())) {
       _mesa_glsl_error(&initializer_loc, state,
-                       "cannot initialize opaque variable %s",
-                       var->name);
+                       "cannot initialize %s variable %s",
+                       var->name, state->has_bindless() ? "atomic" : "opaque");
    }
 
    if ((var->data.mode == ir_var_shader_in) && (state->current_function == NULL)) {
-- 
2.12.2



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