[Mesa-dev] [PATCH v4 21/31] glsl: allow bindless samplers/images to be l-values
Nicolai Hähnle
nhaehnle at gmail.com
Fri May 5 16:30:43 UTC 2017
On 05.05.2017 09:34, Samuel Pitoiset wrote:
> From section 4.1.7 of the ARB_bindless_texture spec:
>
> "Samplers can be used as l-values, so can be assigned into and
> used as "out" and "inout" function parameters."
>
> From section 4.1.X of the ARB_bindless_texture spec:
>
> "Images can be used as l-values, so can be assigned into and
> used as "out" and "inout" function parameters."
>
> v4: - invert the logic
> v3: - update spec comment formatting
> - keep the read_only check
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Thanks!
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
> ---
> src/compiler/glsl/ir.cpp | 14 ++++++++++++++
> 1 file changed, 14 insertions(+)
>
> diff --git a/src/compiler/glsl/ir.cpp b/src/compiler/glsl/ir.cpp
> index 22853f0ef3..4ae23e92f1 100644
> --- a/src/compiler/glsl/ir.cpp
> +++ b/src/compiler/glsl/ir.cpp
> @@ -1447,6 +1447,20 @@ ir_dereference::is_lvalue(const struct _mesa_glsl_parse_state *state) const
> if ((var == NULL) || var->data.read_only)
> return false;
>
> + /* From section 4.1.7 of the ARB_bindless_texture spec:
> + *
> + * "Samplers can be used as l-values, so can be assigned into and used as
> + * "out" and "inout" function parameters."
> + *
> + * From section 4.1.X of the ARB_bindless_texture spec:
> + *
> + * "Images can be used as l-values, so can be assigned into and used as
> + * "out" and "inout" function parameters."
> + */
> + if ((!state || state->has_bindless()) &&
> + (this->type->contains_sampler() || this->type->contains_image()))
> + return true;
> +
> /* From section 4.1.7 of the GLSL 4.40 spec:
> *
> * "Opaque variables cannot be treated as l-values; hence cannot
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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