[Mesa-dev] [PATCH v3 30/32] glsl: link bindless layout qualifiers
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue May 2 20:53:51 UTC 2017
>From section 4.4.6 of the ARB_bindless_texture spec:
"If both bindless_sampler and bound_sampler, or bindless_image
and bound_image, are declared at global scope in any
compilation unit, a link- time error will be generated."
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/compiler/glsl/linker.cpp | 44 ++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 44 insertions(+)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 4dcef2b260..2e7dd2b873 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1665,6 +1665,49 @@ link_xfb_stride_layout_qualifiers(struct gl_context *ctx,
}
/**
+ * Check for conflicting bindless/bound sampler/image layout qualifiers at
+ * global scope.
+ */
+static void
+link_bindless_layout_qualifiers(struct gl_shader_program *prog,
+ struct gl_program *gl_prog,
+ struct gl_shader **shader_list,
+ unsigned num_shaders)
+{
+ bool bindless_sampler, bindless_image;
+ bool bound_sampler, bound_image;
+
+ bindless_sampler = bindless_image = false;
+ bound_sampler = bound_image = false;
+
+ for (unsigned i = 0; i < num_shaders; i++) {
+ struct gl_shader *shader = shader_list[i];
+
+ if (shader->bindless_sampler)
+ bindless_sampler = true;
+ if (shader->bindless_image)
+ bindless_image = true;
+ if (shader->bound_sampler)
+ bound_sampler = true;
+ if (shader->bound_image)
+ bound_image = true;
+
+ if ((bindless_sampler && bound_sampler) ||
+ (bindless_image && bound_image)) {
+ /* From section 4.4.6 of the ARB_bindless_texture spec:
+ *
+ * "If both bindless_sampler and bound_sampler, or bindless_image
+ * and bound_image, are declared at global scope in any
+ * compilation unit, a link- time error will be generated."
+ */
+ linker_error(prog, "both bindless_sampler and bound_sampler, or "
+ "bindless_image and bound_image, can't be declared at "
+ "global scope");
+ }
+ }
+}
+
+/**
* Performs the cross-validation of tessellation control shader vertices and
* layout qualifiers for the attached tessellation control shaders,
* and propagates them to the linked TCS and linked shader program.
@@ -2223,6 +2266,7 @@ link_intrastage_shaders(void *mem_ctx,
link_cs_input_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
link_xfb_stride_layout_qualifiers(ctx, prog, linked, shader_list,
num_shaders);
+ link_bindless_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
populate_symbol_table(linked);
--
2.12.2
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