[Mesa-dev] [PATCH 3/3] glsl: validate memory qualifiers inside structures/interfaces
Nicolai Hähnle
nhaehnle at gmail.com
Wed May 3 15:31:20 UTC 2017
On 01.05.2017 12:34, Samuel Pitoiset wrote:
> This relaxes using memory qualifiers for buffer variables
> because they are allowed.
>
> Fixes the following ARB_shader_image_load_store test:
>
> memory-qualifier-with-non-image-type.frag
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/compiler/glsl/ast_to_hir.cpp | 12 ++++++++++--
> 1 file changed, 10 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index a3f8a5a8c9..20a0f11755 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -3297,14 +3297,21 @@ validate_memory_qualifier_for_type(struct _mesa_glsl_parse_state *state,
> const struct ast_type_qualifier *qual,
> const glsl_type *type)
> {
> - if (!type->is_image()) {
> + /* From Section 4.10 (Memory Qualifiers) of the GLSL 4.50 spec:
> + *
> + * "Memory qualifiers are only supported in the declarations of image
> + * variables, buffer variables, and shader storage blocks; it is an error
> + * to use such qualifiers in any other declarations.
> + */
I know I R-b'ed the piglit change, but now I'm having second thoughts
about this, because the test actually uses a uniform block and not a
shader storage block.
Did you double-check the test with another implementation?
Cheers,
Nicolai
> + if (!type->is_image() && !qual->flags.q.buffer) {
> if (qual->flags.q.read_only ||
> qual->flags.q.write_only ||
> qual->flags.q.coherent ||
> qual->flags.q._volatile ||
> qual->flags.q.restrict_flag) {
> _mesa_glsl_error(loc, state, "memory qualifiers may only be applied "
> - "to images");
> + "in the declarations of image variables, buffer "
> + "variables, and shader storage blocks");
> return false;
> }
> }
> @@ -6893,6 +6900,7 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
> "to struct or interface block members");
> }
>
> + validate_memory_qualifier_for_type(state, &loc, qual, decl_type);
> validate_image_format_qualifier_for_type(state, &loc, qual, decl_type);
>
> /* From Section 4.4.2.3 (Geometry Outputs) of the GLSL 4.50 spec:
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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