[Mesa-dev] [PATCH 3/3] glsl: validate memory qualifiers inside structures/interfaces

Nicolai Hähnle nhaehnle at gmail.com
Wed May 3 15:31:20 UTC 2017


On 01.05.2017 12:34, Samuel Pitoiset wrote:
> This relaxes using memory qualifiers for buffer variables
> because they are allowed.
>
> Fixes the following ARB_shader_image_load_store test:
>
> memory-qualifier-with-non-image-type.frag
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
>  src/compiler/glsl/ast_to_hir.cpp | 12 ++++++++++--
>  1 file changed, 10 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index a3f8a5a8c9..20a0f11755 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -3297,14 +3297,21 @@ validate_memory_qualifier_for_type(struct _mesa_glsl_parse_state *state,
>                                     const struct ast_type_qualifier *qual,
>                                     const glsl_type *type)
>  {
> -   if (!type->is_image()) {
> +   /* From Section 4.10 (Memory Qualifiers) of the GLSL 4.50 spec:
> +    *
> +    * "Memory qualifiers are only supported in the declarations of image
> +    *  variables, buffer variables, and shader storage blocks; it is an error
> +    *  to use such qualifiers in any other declarations.
> +    */

I know I R-b'ed the piglit change, but now I'm having second thoughts 
about this, because the test actually uses a uniform block and not a 
shader storage block.

Did you double-check the test with another implementation?

Cheers,
Nicolai


> +   if (!type->is_image() && !qual->flags.q.buffer) {
>        if (qual->flags.q.read_only ||
>            qual->flags.q.write_only ||
>            qual->flags.q.coherent ||
>            qual->flags.q._volatile ||
>            qual->flags.q.restrict_flag) {
>           _mesa_glsl_error(loc, state, "memory qualifiers may only be applied "
> -                          "to images");
> +                          "in the declarations of image variables, buffer "
> +                          "variables, and shader storage blocks");
>           return false;
>        }
>     }
> @@ -6893,6 +6900,7 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
>                            "to struct or interface block members");
>        }
>
> +      validate_memory_qualifier_for_type(state, &loc, qual, decl_type);
>        validate_image_format_qualifier_for_type(state, &loc, qual, decl_type);
>
>        /* From Section 4.4.2.3 (Geometry Outputs) of the GLSL 4.50 spec:
>


-- 
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.


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