[Mesa-dev] [PATCH 3/3] glsl: validate memory qualifiers inside structures/interfaces
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed May 3 15:52:49 UTC 2017
On 05/03/2017 05:31 PM, Nicolai Hähnle wrote:
> On 01.05.2017 12:34, Samuel Pitoiset wrote:
>> This relaxes using memory qualifiers for buffer variables
>> because they are allowed.
>>
>> Fixes the following ARB_shader_image_load_store test:
>>
>> memory-qualifier-with-non-image-type.frag
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>> src/compiler/glsl/ast_to_hir.cpp | 12 ++++++++++--
>> 1 file changed, 10 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/compiler/glsl/ast_to_hir.cpp
>> b/src/compiler/glsl/ast_to_hir.cpp
>> index a3f8a5a8c9..20a0f11755 100644
>> --- a/src/compiler/glsl/ast_to_hir.cpp
>> +++ b/src/compiler/glsl/ast_to_hir.cpp
>> @@ -3297,14 +3297,21 @@ validate_memory_qualifier_for_type(struct
>> _mesa_glsl_parse_state *state,
>> const struct ast_type_qualifier
>> *qual,
>> const glsl_type *type)
>> {
>> - if (!type->is_image()) {
>> + /* From Section 4.10 (Memory Qualifiers) of the GLSL 4.50 spec:
>> + *
>> + * "Memory qualifiers are only supported in the declarations of image
>> + * variables, buffer variables, and shader storage blocks; it is
>> an error
>> + * to use such qualifiers in any other declarations.
>> + */
>
> I know I R-b'ed the piglit change, but now I'm having second thoughts
> about this, because the test actually uses a uniform block and not a
> shader storage block.
>
> Did you double-check the test with another implementation?
The commit message is a little confusing. This patch just checks that
memory qualifiers are only used with image types, buffer variables and
shader storage blocks. I will rewrite and send a v2.
No, I didn't check other drivers.
The Intel CI system is happy with this series, btw.
>
> Cheers,
> Nicolai
>
>
>> + if (!type->is_image() && !qual->flags.q.buffer) {
>> if (qual->flags.q.read_only ||
>> qual->flags.q.write_only ||
>> qual->flags.q.coherent ||
>> qual->flags.q._volatile ||
>> qual->flags.q.restrict_flag) {
>> _mesa_glsl_error(loc, state, "memory qualifiers may only be
>> applied "
>> - "to images");
>> + "in the declarations of image variables,
>> buffer "
>> + "variables, and shader storage blocks");
>> return false;
>> }
>> }
>> @@ -6893,6 +6900,7 @@
>> ast_process_struct_or_iface_block_members(exec_list *instructions,
>> "to struct or interface block members");
>> }
>>
>> + validate_memory_qualifier_for_type(state, &loc, qual, decl_type);
>> validate_image_format_qualifier_for_type(state, &loc, qual,
>> decl_type);
>>
>> /* From Section 4.4.2.3 (Geometry Outputs) of the GLSL 4.50 spec:
>>
>
>
More information about the mesa-dev
mailing list