[Mesa-dev] [PATCH 7/7] mesa: add KHR_no_error support for glUseProgram
Dave Airlie
airlied at gmail.com
Thu May 4 03:31:22 UTC 2017
> +/* The ARB_separate_shader_object spec says:
> + *
> + * "The executable code for an individual shader stage is taken from
> + * the current program for that stage. If there is a current program
> + * object established by UseProgram, that program is considered current
> + * for all stages. Otherwise, if there is a bound program pipeline
> + * object (section 2.14.PPO), the program bound to the appropriate
> + * stage of the pipeline object is considered current."
> + */
> +#define USE_PROGRAM(no_error) \
> + if (program) { \
> + /* Attach shader state to the binding point */ \
> + _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader); \
> + /* Update the program */ \
> + _mesa_use_shader_program(ctx, shProg); \
> + } else { \
> + /* Must be done first: detach the progam */ \
> + _mesa_use_shader_program(ctx, shProg); \
> + /* Unattach shader_state binding point */ \
> + _mesa_reference_pipeline_object(ctx, &ctx->_Shader, \
> + ctx->Pipeline.Default); \
> + /* If a pipeline was bound, rebind it */ \
> + if (ctx->Pipeline.Current) { \
> + _mesa_BindProgramPipeline##no_error(ctx->Pipeline.Current->Name); \
> + } \
> + } \
> +
why the macro, inline functions are a thing, or just one common
function that both entrypoints call.
Dave.
> +void GLAPIENTRY
> +_mesa_UseProgram_no_error(GLuint program)
> +{
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *shProg = NULL;
> +
> + if (program) {
> + shProg = _mesa_lookup_shader_program(ctx, program);
> + }
> +
> + USE_PROGRAM(_no_error)
> +}
> +
>
> void GLAPIENTRY
> _mesa_UseProgram(GLuint program)
> {
> GET_CURRENT_CONTEXT(ctx);
> struct gl_shader_program *shProg = NULL;
>
> if (MESA_VERBOSE & VERBOSE_API)
> _mesa_debug(ctx, "glUseProgram %u\n", program);
>
> @@ -1875,44 +1915,21 @@ _mesa_UseProgram(GLuint program)
> return;
> }
>
> #ifdef DEBUG
> if (ctx->_Shader->Flags & GLSL_USE_PROG) {
> print_shader_info(shProg);
> }
> #endif
> }
>
> - /* The ARB_separate_shader_object spec says:
> - *
> - * "The executable code for an individual shader stage is taken from
> - * the current program for that stage. If there is a current program
> - * object established by UseProgram, that program is considered current
> - * for all stages. Otherwise, if there is a bound program pipeline
> - * object (section 2.14.PPO), the program bound to the appropriate
> - * stage of the pipeline object is considered current."
> - */
> - if (program) {
> - /* Attach shader state to the binding point */
> - _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
> - /* Update the program */
> - _mesa_use_shader_program(ctx, shProg);
> - } else {
> - /* Must be done first: detach the progam */
> - _mesa_use_shader_program(ctx, shProg);
> - /* Unattach shader_state binding point */
> - _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
> - /* If a pipeline was bound, rebind it */
> - if (ctx->Pipeline.Current) {
> - _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
> - }
> - }
> + USE_PROGRAM()
> }
>
>
> void GLAPIENTRY
> _mesa_ValidateProgram(GLuint program)
> {
> GET_CURRENT_CONTEXT(ctx);
> validate_program(ctx, program);
> }
>
> diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
> index 99b4fe8..0a28185 100644
> --- a/src/mesa/main/shaderapi.h
> +++ b/src/mesa/main/shaderapi.h
> @@ -120,20 +120,22 @@ _mesa_IsProgram(GLuint name);
>
> extern GLboolean GLAPIENTRY
> _mesa_IsShader(GLuint name);
>
> extern void GLAPIENTRY
> _mesa_LinkProgram(GLuint programObj);
>
> extern void GLAPIENTRY
> _mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
>
> +void GLAPIENTRY
> +_mesa_UseProgram_no_error(GLuint);
> extern void GLAPIENTRY
> _mesa_UseProgram(GLuint);
>
> extern void GLAPIENTRY
> _mesa_ValidateProgram(GLuint);
>
>
> extern void GLAPIENTRY
> _mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);
>
> --
> 2.9.3
>
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