[Mesa-dev] [PATCH 7/7] mesa: add KHR_no_error support for glUseProgram
Timothy Arceri
tarceri at itsqueeze.com
Thu May 4 03:34:05 UTC 2017
On 04/05/17 13:31, Dave Airlie wrote:
>> +/* The ARB_separate_shader_object spec says:
>> + *
>> + * "The executable code for an individual shader stage is taken from
>> + * the current program for that stage. If there is a current program
>> + * object established by UseProgram, that program is considered current
>> + * for all stages. Otherwise, if there is a bound program pipeline
>> + * object (section 2.14.PPO), the program bound to the appropriate
>> + * stage of the pipeline object is considered current."
>> + */
>> +#define USE_PROGRAM(no_error) \
>> + if (program) { \
>> + /* Attach shader state to the binding point */ \
>> + _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader); \
>> + /* Update the program */ \
>> + _mesa_use_shader_program(ctx, shProg); \
>> + } else { \
>> + /* Must be done first: detach the progam */ \
>> + _mesa_use_shader_program(ctx, shProg); \
>> + /* Unattach shader_state binding point */ \
>> + _mesa_reference_pipeline_object(ctx, &ctx->_Shader, \
>> + ctx->Pipeline.Default); \
>> + /* If a pipeline was bound, rebind it */ \
>> + if (ctx->Pipeline.Current) { \
>> + _mesa_BindProgramPipeline##no_error(ctx->Pipeline.Current->Name); \
>> + } \
>> + } \
>> +
>
> why the macro, inline functions are a thing, or just one common
> function that both entrypoints call.
>
So that we can avoid adding an if to call
_mesa_BindProgramPipeline_no_error vs _mesa_BindProgramPipeline
> Dave.
>
>> +void GLAPIENTRY
>> +_mesa_UseProgram_no_error(GLuint program)
>> +{
>> + GET_CURRENT_CONTEXT(ctx);
>> + struct gl_shader_program *shProg = NULL;
>> +
>> + if (program) {
>> + shProg = _mesa_lookup_shader_program(ctx, program);
>> + }
>> +
>> + USE_PROGRAM(_no_error)
>> +}
>> +
>>
>> void GLAPIENTRY
>> _mesa_UseProgram(GLuint program)
>> {
>> GET_CURRENT_CONTEXT(ctx);
>> struct gl_shader_program *shProg = NULL;
>>
>> if (MESA_VERBOSE & VERBOSE_API)
>> _mesa_debug(ctx, "glUseProgram %u\n", program);
>>
>> @@ -1875,44 +1915,21 @@ _mesa_UseProgram(GLuint program)
>> return;
>> }
>>
>> #ifdef DEBUG
>> if (ctx->_Shader->Flags & GLSL_USE_PROG) {
>> print_shader_info(shProg);
>> }
>> #endif
>> }
>>
>> - /* The ARB_separate_shader_object spec says:
>> - *
>> - * "The executable code for an individual shader stage is taken from
>> - * the current program for that stage. If there is a current program
>> - * object established by UseProgram, that program is considered current
>> - * for all stages. Otherwise, if there is a bound program pipeline
>> - * object (section 2.14.PPO), the program bound to the appropriate
>> - * stage of the pipeline object is considered current."
>> - */
>> - if (program) {
>> - /* Attach shader state to the binding point */
>> - _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
>> - /* Update the program */
>> - _mesa_use_shader_program(ctx, shProg);
>> - } else {
>> - /* Must be done first: detach the progam */
>> - _mesa_use_shader_program(ctx, shProg);
>> - /* Unattach shader_state binding point */
>> - _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
>> - /* If a pipeline was bound, rebind it */
>> - if (ctx->Pipeline.Current) {
>> - _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
>> - }
>> - }
>> + USE_PROGRAM()
>> }
>>
>>
>> void GLAPIENTRY
>> _mesa_ValidateProgram(GLuint program)
>> {
>> GET_CURRENT_CONTEXT(ctx);
>> validate_program(ctx, program);
>> }
>>
>> diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
>> index 99b4fe8..0a28185 100644
>> --- a/src/mesa/main/shaderapi.h
>> +++ b/src/mesa/main/shaderapi.h
>> @@ -120,20 +120,22 @@ _mesa_IsProgram(GLuint name);
>>
>> extern GLboolean GLAPIENTRY
>> _mesa_IsShader(GLuint name);
>>
>> extern void GLAPIENTRY
>> _mesa_LinkProgram(GLuint programObj);
>>
>> extern void GLAPIENTRY
>> _mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
>>
>> +void GLAPIENTRY
>> +_mesa_UseProgram_no_error(GLuint);
>> extern void GLAPIENTRY
>> _mesa_UseProgram(GLuint);
>>
>> extern void GLAPIENTRY
>> _mesa_ValidateProgram(GLuint);
>>
>>
>> extern void GLAPIENTRY
>> _mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);
>>
>> --
>> 2.9.3
>>
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>> mesa-dev at lists.freedesktop.org
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